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28 lines
890 B
C
28 lines
890 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AnimNode_BlendSpacePlayer.h"
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#include "AnimNode_RotationOffsetBlendSpace.generated.h"
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//@TODO: Comment
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USTRUCT()
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struct ANIMGRAPHRUNTIME_API FAnimNode_RotationOffsetBlendSpace : public FAnimNode_BlendSpacePlayer
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
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FPoseLink BasePose;
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public:
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FAnimNode_RotationOffsetBlendSpace();
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// FAnimNode_Base interface
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virtual void Initialize(const FAnimationInitializeContext& Context) override;
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virtual void CacheBones(const FAnimationCacheBonesContext& Context) override;
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virtual void UpdateAssetPlayer(const FAnimationUpdateContext& Context) override;
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virtual void Evaluate(FPoseContext& Output) override;
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virtual void GatherDebugData(FNodeDebugData& DebugData) override;
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// End of FAnimNode_Base interface
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};
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