Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RotationOffsetBlendSpace.h
Lina Halper bb3cbeb9d2 #ANIM: Moving available animnodes to AnimGraphRuntime module
[CL 2629295 by Lina Halper in Main branch]
2015-07-22 14:37:24 -04:00

28 lines
890 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimNode_BlendSpacePlayer.h"
#include "AnimNode_RotationOffsetBlendSpace.generated.h"
//@TODO: Comment
USTRUCT()
struct ANIMGRAPHRUNTIME_API FAnimNode_RotationOffsetBlendSpace : public FAnimNode_BlendSpacePlayer
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
FPoseLink BasePose;
public:
FAnimNode_RotationOffsetBlendSpace();
// FAnimNode_Base interface
virtual void Initialize(const FAnimationInitializeContext& Context) override;
virtual void CacheBones(const FAnimationCacheBonesContext& Context) override;
virtual void UpdateAssetPlayer(const FAnimationUpdateContext& Context) override;
virtual void Evaluate(FPoseContext& Output) override;
virtual void GatherDebugData(FNodeDebugData& DebugData) override;
// End of FAnimNode_Base interface
};