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47 lines
917 B
C
47 lines
917 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Animation/AnimNodeBase.h"
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#include "AnimNode_RefPose.generated.h"
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UENUM()
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enum ERefPoseType
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{
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EIT_LocalSpace,
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EIT_Additive
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};
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// RefPose pose nodes - ref pose or additive RefPose pose
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USTRUCT()
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struct ANIMGRAPHRUNTIME_API FAnimNode_RefPose : public FAnimNode_Base
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY()
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TEnumAsByte<ERefPoseType> RefPoseType;
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public:
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FAnimNode_RefPose()
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: FAnimNode_Base()
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, RefPoseType(EIT_LocalSpace)
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{
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}
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virtual void Evaluate(FPoseContext& Output) override;
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virtual void GatherDebugData(FNodeDebugData& DebugData) override;
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};
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USTRUCT()
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struct ANIMGRAPHRUNTIME_API FAnimNode_MeshSpaceRefPose : public FAnimNode_Base
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{
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GENERATED_USTRUCT_BODY()
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public:
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FAnimNode_MeshSpaceRefPose()
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: FAnimNode_Base()
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{
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}
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virtual void EvaluateComponentSpace(FComponentSpacePoseContext& Output);
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};
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