Files
UnrealEngineUWP/Engine/Source/Editor/MovieSceneTools/MovieSceneTools.Build.cs
2015-09-25 22:57:34 -04:00

60 lines
1.2 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MovieSceneTools : ModuleRules
{
public MovieSceneTools(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MovieSceneTools/Private",
"Editor/MovieSceneTools/Private/CurveKeyEditors",
"Editor/MovieSceneTools/Private/TrackEditors",
"Editor/MovieSceneTools/Private/TrackEditors/PropertyTrackEditors",
"Editor/MovieSceneTools/Private/Sections"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"UnrealEd",
"Sequencer"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MovieScene",
"MovieSceneTracks",
"BlueprintGraph",
"ContentBrowser",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"Sequencer",
"PropertyEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"PropertyEditor"
}
);
}
}