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- All movie scene capture responsiblities are now encapsulated inside the MovieSceneCapture module. Corresponding logic has been moved out of engine classes. - Fixed time-step capture is fullly supported on PC and mac, real-time capture is still experimental. - Matinee now goes through the same MovieSceneCapture module logic as actor animations - AVIWriter can now be instantiated (used to be a single static w/ globals) to give greater control of capturing. - This mostly addresses UETOOL-446 [CL 2700384 by Andrew Rodham in Main branch]
57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Matinee : ModuleRules
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{
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public Matinee(TargetInfo Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Editor/DistCurveEditor/Public",
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"Editor/UnrealEd/Public",
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"Developer/DesktopPlatform/Public",
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}
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);
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PrivateIncludePaths.Add("Editor/UnrealEd/Private"); //compatibility for FBX exporter
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"UnrealEd", //compatibility for FBX exporter
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"MainFrame",
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"WorkspaceMenuStructure",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"InputCore",
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"LevelEditor",
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"DistCurveEditor",
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"UnrealEd",
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"RenderCore",
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"AssetRegistry",
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"ContentBrowser",
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"MovieSceneCapture",
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"BlueprintGraph"
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}
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);
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AddThirdPartyPrivateStaticDependencies(Target, "FBX");
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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}
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);
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}
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}
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