Files
UnrealEngineUWP/Engine/Source/Editor/Matinee/Matinee.Build.cs
Andrew Rodham 2e3f2f53d8 Movie Scene Rendering improvements
- All movie scene capture responsiblities are now encapsulated inside the MovieSceneCapture module. Corresponding logic has been moved out of engine classes.
 - Fixed time-step capture is fullly supported on PC and mac, real-time capture is still experimental.
 - Matinee now goes through the same MovieSceneCapture module logic as actor animations
 - AVIWriter can now be instantiated (used to be a single static w/ globals) to give greater control of capturing.
 - This mostly addresses UETOOL-446

[CL 2700384 by Andrew Rodham in Main branch]
2015-09-22 05:59:03 -04:00

57 lines
1.2 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Matinee : ModuleRules
{
public Matinee(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/DistCurveEditor/Public",
"Editor/UnrealEd/Public",
"Developer/DesktopPlatform/Public",
}
);
PrivateIncludePaths.Add("Editor/UnrealEd/Private"); //compatibility for FBX exporter
PrivateIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd", //compatibility for FBX exporter
"MainFrame",
"WorkspaceMenuStructure",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"InputCore",
"LevelEditor",
"DistCurveEditor",
"UnrealEd",
"RenderCore",
"AssetRegistry",
"ContentBrowser",
"MovieSceneCapture",
"BlueprintGraph"
}
);
AddThirdPartyPrivateStaticDependencies(Target, "FBX");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
}
}