Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private/MeshMergeModule.cpp
Louise Rasmussen 909eb96ce6 Static Mesh Asset Editor Style Updates
#rb matt.kuhlenschmidt, lauren.barnes

[CL 14493821 by Louise Rasmussen in ue5-main branch]
2020-10-14 13:29:31 -04:00

33 lines
638 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshMergeModule.h"
#include "MeshMergeUtilities.h"
#include "Modules/ModuleManager.h"
#include "ToolMenus.h"
class FMeshMergeModule : public IMeshMergeModule
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const override
{
return *dynamic_cast<const IMeshMergeUtilities*>(&Utilities);
}
virtual IMeshMergeUtilities& GetUtilities() override
{
return Utilities;
}
virtual void ShutdownModule() override
{
UToolMenus::UnregisterOwner(this);
}
protected:
FMeshMergeUtilities Utilities;
};
IMPLEMENT_MODULE(FMeshMergeModule, MeshMergeUtilities);