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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a63282bc191a2dfd1cf6c10b9727a4eaf1e72042
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Private
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sebastien lussier 0c3948ad71 FBoxSphereBounds - Fixed many potential issues with bounds initialization containing the origin (0,0,0)
* Added a FBoxSphereBounds::Builder class to help avoid these kind of issues
#rb jeanfrancois.dube, patrick.enfedaque
[FYI] Graham.Wihlidal
#preflight 6419e677ec01de1664d3e95c

[CL 24739078 by sebastien lussier in ue5-main branch]
2023-03-21 16:38:42 -04:00
..
MeshMergeDataTracker.cpp
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MeshMergeHelpers.cpp
Merge Actor - Mesh merging: Fix incorrect handling of components with non uniform scaling in FMeshMergeHelpers::ExpandInstances()
2023-02-24 03:57:37 -05:00
MeshMergeHelpers.h
Improve MeshMergeHelpers by adding option to apply component transform for static and skeletal meshes
2023-01-13 02:11:39 -05:00
MeshMergeModule.cpp
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MeshMergeUtilities.cpp
FBoxSphereBounds - Fixed many potential issues with bounds initialization containing the origin (0,0,0)
2023-03-21 16:38:42 -04:00
MeshMergeUtilities.h
MeshMergeUtilities cleanup
2023-02-13 20:06:39 -05:00
ProxyGenerationProcessor.cpp
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ProxyGenerationProcessor.h
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SkeletalMeshAdapter.cpp
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StaticMeshAdapter.cpp
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StaticMeshComponentAdapter.cpp
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