Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon
charles bloom a1130f1941 TextureImportSettings : allow choice of how floating point textures are compressed by default
legacy default behavior is to always use HDR F16
two new good options are to use BC6H (for games) or to use F32 formats when the source is 32-bit (for VFX)

#preflight 636c5cb8dc30a4ce96325a1c
#rb eric.renaudhoude

[CL 23102557 by charles bloom in ue5-main branch]
2022-11-11 14:24:03 -05:00
..