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a563c9971923dd618d24ef238917b47ececaf3fa
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
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graham wihlidal 19f7e8e93f LWC shader optimization - If both sides are LWC and we are subtracting, assume relative space going forward and demote to floating point precision. Also implemented a TruncateLWC node that can allow for targeted optimizations of random expressions in the material graph. r.MaterialEditor.LWCTruncateMode is now defined to control 0: off, 1: node only, 2: auto trunc (default is 2)
#rb brian.karis, yuriy.odonnell
[FYI] ben.woodhouse, kevin.ortegren, jason.nadro, rune.stubbe, elizabeth.bunner
#preflight 637bfb762a05dabce9253302

[CL 23245878 by graham wihlidal in ue5-main branch]
2022-11-22 22:37:46 -05:00
..
Private
LWC shader optimization - If both sides are LWC and we are subtracting, assume relative space going forward and demote to floating point precision. Also implemented a TruncateLWC node that can allow for targeted optimizations of random expressions in the material graph. r.MaterialEditor.LWCTruncateMode is now defined to control 0: off, 1: node only, 2: auto trunc (default is 2)
2022-11-22 22:37:46 -05:00
Public
Manual merge of 23164565 to resolve robomerge conflict. Original CL desc:
2022-11-21 17:16:53 -05:00
RenderCore.Build.cs
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