You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This QFE addresses multiple issues with Mac builds in UE 5.1: * Removed Apple Silicon from default build architectures if installed from Epic Games Launcher, as it is not yet supported in UE 5.1 as a default option. * Apple Silicon native build will be available in UE 5.1 through Epic Games Launcher at a later time, but for now please build from GitHub (URL for linking here - https://github.com/EpicGames/UnrealEngine/tree/5.1) * Fixed a Mobile Preview crash on Mac when Mobile Deferred is enabled and Preview Rendering Level set to iOS Shader 3.1 * Fixed issue that was preventing movable lights from properly casting light on Mac #jira n/a #preflight n/a #rb Ryan.Hummer, Rolando.Caloca [CL 23230900 by calvin zheng in ue5-main branch]