Files
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private/PluginManager.cpp
Josh Adams 2023137e20 - Changed Plugins to use an FConfigContext, uising the FConfigContext::ReadPluginFile() factory, this dramatically reduces the number of files to scan, solves the BaseFoo.ini vs DefaultFoo.ini issue for Engine vs Project plugins
- Moved the IniCacheSet into the FConfigContext, and out of FConfigCacheIni. We could possibly get rid of it now entirely with the reduced number of paths we look for (and the fact that plugin scanning will be multithreaded soon)
- Removed the TRUEENGINE workaround now that Plugins are using a context to load the file, this makes the workaround unnecessary since plugins don't fake the EngineConfigDir
#rb jon.nabozny
#preflight 627959cf242446ce6c637258
#jira UE-151373,UE-151376

[CL 20108089 by Josh Adams in ue5-main branch]
2022-05-09 14:58:59 -04:00

2130 lines
72 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PluginManager.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "HAL/PlatformFileManager.h"
#include "HAL/FileManager.h"
#include "Misc/DataDrivenPlatformInfoRegistry.h"
#include "Misc/MessageDialog.h"
#include "Misc/CommandLine.h"
#include "Misc/Paths.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/ConfigContext.h"
#include "Misc/ScopedSlowTask.h"
#include "Misc/CoreDelegates.h"
#include "Misc/App.h"
#include "Misc/EngineVersion.h"
#include "Misc/FileHelper.h"
#include "Misc/FeedbackContext.h"
#include "ProjectDescriptor.h"
#include "Interfaces/IProjectManager.h"
#include "Modules/ModuleManager.h"
#include "ProjectManager.h"
#include "PluginManifest.h"
#include "HAL/PlatformTime.h"
#include "Async/ParallelFor.h"
#if READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT
#include "TargetReceipt.h"
#endif
DEFINE_LOG_CATEGORY_STATIC( LogPluginManager, Log, All );
#define LOCTEXT_NAMESPACE "PluginManager"
#ifndef UE_DISABLE_PLUGIN_DISCOVERY
#define UE_DISABLE_PLUGIN_DISCOVERY 0
#endif
namespace PluginSystemDefs
{
/** File extension of plugin descriptor files.
NOTE: This constant exists in UnrealBuildTool code as well. */
static const TCHAR* PluginDescriptorFileExtension = TEXT( ".uplugin" );
/**
* Parsing the command line and loads any foreign plugins that were
* specified using the -PLUGIN= command.
*
* @param CommandLine The commandline used to launch the editor.
* @param SearchPathsOut
* @return The number of plugins that were specified using the -PLUGIN param.
*/
static int32 GetAdditionalPluginPaths(TSet<FString>& PluginPathsOut)
{
const TCHAR* SwitchStr = TEXT("PLUGIN=");
const int32 SwitchLen = FCString::Strlen(SwitchStr);
int32 PluginCount = 0;
const TCHAR* SearchStr = FCommandLine::Get();
do
{
FString PluginPath;
SearchStr = FCString::Strifind(SearchStr, SwitchStr);
if (FParse::Value(SearchStr, SwitchStr, PluginPath))
{
FString PluginDir = FPaths::GetPath(PluginPath);
PluginPathsOut.Add(PluginDir);
++PluginCount;
SearchStr += SwitchLen + PluginPath.Len();
}
else
{
break;
}
} while (SearchStr != nullptr);
return PluginCount;
}
bool IsCachingIniFilesForProcessing()
{
#if WITH_EDITOR
return false;
#endif
return true;
}
}
FPlugin::FPlugin(const FString& InFileName, const FPluginDescriptor& InDescriptor, EPluginType InType)
: Name(FPaths::GetBaseFilename(InFileName))
, FileName(InFileName)
, Descriptor(InDescriptor)
, Type(InType)
, bEnabled(false)
{
}
FPlugin::~FPlugin()
{
}
FString FPlugin::GetBaseDir() const
{
return FPaths::GetPath(FileName);
}
FString FPlugin::GetContentDir() const
{
return FPaths::GetPath(FileName) / TEXT("Content");
}
FString FPlugin::GetMountedAssetPath() const
{
FString Path;
Path.Reserve(Name.Len() + 2);
Path.AppendChar(TEXT('/'));
Path.Append(Name);
Path.AppendChar(TEXT('/'));
return Path;
}
bool FPlugin::IsEnabledByDefault(const bool bAllowEnginePluginsEnabledByDefault) const
{
if (Descriptor.EnabledByDefault == EPluginEnabledByDefault::Enabled)
{
return (GetLoadedFrom() == EPluginLoadedFrom::Project ? true : bAllowEnginePluginsEnabledByDefault);
}
else if (Descriptor.EnabledByDefault == EPluginEnabledByDefault::Disabled)
{
return false;
}
else
{
return GetLoadedFrom() == EPluginLoadedFrom::Project;
}
}
EPluginLoadedFrom FPlugin::GetLoadedFrom() const
{
if(Type == EPluginType::Engine || Type == EPluginType::Enterprise)
{
return EPluginLoadedFrom::Engine;
}
else
{
return EPluginLoadedFrom::Project;
}
}
const FPluginDescriptor& FPlugin::GetDescriptor() const
{
return Descriptor;
}
bool FPlugin::UpdateDescriptor(const FPluginDescriptor& NewDescriptor, FText& OutFailReason)
{
if(!NewDescriptor.UpdatePluginFile(FileName, OutFailReason))
{
return false;
}
Descriptor = NewDescriptor;
IPluginManager& PluginManager = IPluginManager::Get();
if (PluginManager.OnPluginEdited().IsBound())
{
PluginManager.OnPluginEdited().Broadcast(*this);
}
return true;
}
#if WITH_EDITOR
const TSharedPtr<FJsonObject>& FPlugin::GetDescriptorJson()
{
return Descriptor.CachedJson;
}
#endif // WITH_EDITOR
const FString& EnumToString(const EPluginType& InPluginType)
{
// Const enum strings, special case no error.
static const FString Engine(TEXT("Engine"));
static const FString Enterprise(TEXT("Enterprise"));
static const FString Project(TEXT("Project"));
static const FString External(TEXT("External"));
static const FString Mod(TEXT("Mod"));
static const FString ErrorString(TEXT("Unknown plugin type, has EPluginType been changed?"));
switch (InPluginType)
{
case EPluginType::Engine: return Engine;
case EPluginType::Enterprise: return Enterprise;
case EPluginType::Project: return Project;
case EPluginType::External: return External;
case EPluginType::Mod: return Mod;
default:
check(!"Unknown plugin type, has EPluginType been changed?");
return ErrorString;
}
}
FPluginManager::FPluginManager()
{
SCOPED_BOOT_TIMING("DiscoverAllPlugins");
DiscoverAllPlugins();
}
FPluginManager::~FPluginManager()
{
// NOTE: All plugins and modules should be cleaned up or abandoned by this point
// @todo plugin: Really, we should "reboot" module manager's unloading code so that it remembers at which startup phase
// modules were loaded in, so that we can shut groups of modules down (in reverse-load order) at the various counterpart
// shutdown phases. This will fix issues where modules that are loaded after game modules are shutdown AFTER many engine
// systems are already killed (like GConfig.) Currently the only workaround is to listen to global exit events, or to
// explicitly unload your module somewhere. We should be able to handle most cases automatically though!
}
void FPluginManager::RefreshPluginsList()
{
// Read a new list of all plugins
TMap<FString, TSharedRef<FPlugin>> NewPlugins;
ReadAllPlugins(NewPlugins, PluginDiscoveryPaths);
// Build a list of filenames for plugins which are enabled, and remove the rest
TSet<FString> EnabledPluginFileNames;
for(TMap<FString, TSharedRef<FPlugin>>::TIterator Iter(AllPlugins); Iter; ++Iter)
{
const TSharedRef<FPlugin>& Plugin = Iter.Value();
if(Plugin->bEnabled)
{
EnabledPluginFileNames.Add(Plugin->FileName);
}
else
{
Iter.RemoveCurrent();
}
}
// Add all the plugins which aren't already enabled
for(const TPair<FString, TSharedRef<FPlugin>>& NewPluginPair: NewPlugins)
{
const TSharedRef<FPlugin>& NewPlugin = NewPluginPair.Value;
if(!EnabledPluginFileNames.Contains(NewPlugin->FileName))
{
const uint32 PluginNameHash = GetTypeHash(NewPlugin->GetName());
AllPlugins.AddByHash(PluginNameHash, NewPlugin->GetName(), NewPlugin);
PluginsToConfigure.AddByHash(PluginNameHash, NewPlugin->GetName());
}
}
}
bool VerifySinglePluginForAddOrRemove(const FPluginDescriptor& Descriptor, FText& OutFailReason)
{
if (!ensureMsgf(!Descriptor.bIsPluginExtension, TEXT("VerifySinglePluginForAddOrRemove does not allow platform extensions. Plugin %s"), *Descriptor.FriendlyName))
{
OutFailReason = FText::Format(LOCTEXT("PluginIsExtension", "Plugin '{0}' is a platform extension"), FText::FromString(Descriptor.FriendlyName));
return false;
}
return true;
}
bool FPluginManager::AddToPluginsList(const FString& PluginFilename, FText* OutFailReason /*= nullptr*/)
{
#if (WITH_ENGINE && !IS_PROGRAM) || WITH_PLUGIN_SUPPORT
// No need to re-add if it already exists
FString PluginName = FPaths::GetBaseFilename(PluginFilename);
if (AllPlugins.Contains(PluginName))
{
return true;
}
// Read the plugin and load it
FPluginDescriptor Descriptor;
FText FailReason;
bool bSuccess = Descriptor.Load(PluginFilename, FailReason);
if (bSuccess)
{
bSuccess = VerifySinglePluginForAddOrRemove(Descriptor, FailReason);
}
if(bSuccess)
{
// Determine the plugin type
EPluginType PluginType = EPluginType::External;
if (PluginFilename.StartsWith(FPaths::EngineDir()))
{
PluginType = EPluginType::Engine;
}
else if (PluginFilename.StartsWith(FPaths::EnterpriseDir()))
{
PluginType = EPluginType::Enterprise;
}
else if (PluginFilename.StartsWith(FPaths::ProjectModsDir()))
{
PluginType = EPluginType::Mod;
}
else if (PluginFilename.StartsWith(FPaths::GetPath(FPaths::GetProjectFilePath())))
{
PluginType = EPluginType::Project;
}
// Create the plugin
TMap<FString, TSharedRef<FPlugin>> NewPlugins;
TArray<TSharedRef<FPlugin>> ChildPlugins;
CreatePluginObject(PluginFilename, Descriptor, PluginType, NewPlugins, ChildPlugins);
ensureMsgf(ChildPlugins.Num() == 0, TEXT("AddToPluginsList does not allow plugins with bIsPluginExtension set to true. Plugin: %s"), *PluginFilename);
ensure(NewPlugins.Num() == 1);
// Add the loaded plugin
TSharedRef<FPlugin>* NewPlugin = NewPlugins.Find(PluginName);
if (ensure(NewPlugin))
{
AllPlugins.Add(PluginName, *NewPlugin);
}
return true;
}
else
{
FailReason = FText::Format(LOCTEXT("AddToPluginsListFailed", "Failed to load plugin '{0}'\n{1}"), FText::FromString(PluginFilename), FailReason);
UE_LOG(LogPluginManager, Error, TEXT("%s"), *FailReason.ToString());
if (OutFailReason)
{
*OutFailReason = MoveTemp(FailReason);
}
}
#endif
return false;
}
bool FPluginManager::RemoveFromPluginsList(const FString& PluginFilename, FText* OutFailReason /*= nullptr*/)
{
#if (WITH_ENGINE && !IS_PROGRAM) || WITH_PLUGIN_SUPPORT
FString PluginName = FPaths::GetBaseFilename(PluginFilename);
TSharedRef<FPlugin>* MaybePlugin = AllPlugins.Find(PluginName);
if (MaybePlugin == nullptr)
{
return true;
}
const TSharedRef<FPlugin>& FoundPlugin = *MaybePlugin;
FText FailReason;
bool bSuccess = true;
if (FoundPlugin->IsEnabled())
{
FailReason = FText::Format(LOCTEXT("PluginIsEnabled", "Plugin '{0}' is enabled"), FText::FromString(PluginFilename));
bSuccess = false;
}
if(bSuccess)
{
bSuccess = VerifySinglePluginForAddOrRemove(FoundPlugin->Descriptor, FailReason);
}
if (!bSuccess)
{
if (OutFailReason)
{
*OutFailReason = FText::Format(LOCTEXT("RemoveFromPluginsListFailed", "Failed to remove plugin '{0}'\n{1}"), FText::FromString(PluginFilename), FailReason);
}
return false;
}
AllPlugins.Remove(PluginName);
#endif
return true;
}
void FPluginManager::DiscoverAllPlugins()
{
ensure( AllPlugins.Num() == 0 ); // Should not have already been initialized!
PluginSystemDefs::GetAdditionalPluginPaths(PluginDiscoveryPaths);
ReadAllPlugins(AllPlugins, PluginDiscoveryPaths);
PluginsToConfigure.Reserve(AllPlugins.Num());
for (const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
PluginsToConfigure.Add(PluginPair.Key);
#if WITH_EDITOR
BuiltInPluginNames.Add(PluginPair.Key);
#endif //if WITH_EDITOR
}
}
void FPluginManager::ReadAllPlugins(TMap<FString, TSharedRef<FPlugin>>& Plugins, const TSet<FString>& ExtraSearchPaths)
{
#if (WITH_ENGINE && !IS_PROGRAM) || (WITH_PLUGIN_SUPPORT && !UE_DISABLE_PLUGIN_DISCOVERY)
const FProjectDescriptor* Project = IProjectManager::Get().GetCurrentProject();
// Find any plugin manifest files. These give us the plugin list (and their descriptors) without needing to scour the directory tree.
TArray<FString> ManifestFileNames;
#if !WITH_EDITOR
if (Project != nullptr)
{
FindPluginManifestsInDirectory(*FPaths::ProjectPluginsDir(), ManifestFileNames);
}
#endif // !WITH_EDITOR
// track child plugins that don't want to go into main plugin set
TArray<TSharedRef<FPlugin>> ChildPlugins;
// If we didn't find any manifests, do a recursive search for plugins
if (ManifestFileNames.Num() == 0)
{
UE_LOG(LogPluginManager, Verbose, TEXT("No *.upluginmanifest files found, looking for *.uplugin files instead."))
// Find "built-in" plugins. That is, plugins situated right within the Engine directory.
TArray<FString> EnginePluginDirs = FPaths::GetExtensionDirs(FPaths::EngineDir(), TEXT("Plugins"));
for (const FString& EnginePluginDir : EnginePluginDirs)
{
ReadPluginsInDirectory(EnginePluginDir, EPluginType::Engine, Plugins, ChildPlugins);
}
// Find plugins in the game project directory (<MyGameProject>/Plugins). If there are any engine plugins matching the name of a game plugin,
// assume that the game plugin version is preferred.
if (Project != nullptr)
{
TArray<FString> ProjectPluginDirs = FPaths::GetExtensionDirs(FPaths::GetPath(FPaths::GetProjectFilePath()), TEXT("Plugins"));
for (const FString& ProjectPluginDir : ProjectPluginDirs)
{
ReadPluginsInDirectory(ProjectPluginDir, EPluginType::Project, Plugins, ChildPlugins);
}
}
}
else
{
// Add plugins from each of the manifests
for (const FString& ManifestFileName : ManifestFileNames)
{
UE_LOG(LogPluginManager, Verbose, TEXT("Reading plugin manifest: %s"), *ManifestFileName);
FPluginManifest Manifest;
// Try to load the manifest. We only expect manifests in a cooked game, so failing to load them is a hard error.
FText FailReason;
if (!Manifest.Load(ManifestFileName, FailReason))
{
UE_LOG(LogPluginManager, Fatal, TEXT("%s"), *FailReason.ToString());
}
// Get all the standard plugin directories
const FString EngineDir = FPaths::EngineDir();
const FString PlatformExtensionEngineDir = FPaths::EnginePlatformExtensionsDir();
const FString EnterpriseDir = FPaths::EnterpriseDir();
const FString ProjectModsDir = FPaths::ProjectModsDir();
// Create all the plugins inside it
for (const FPluginManifestEntry& Entry : Manifest.Contents)
{
EPluginType Type;
if (Entry.File.StartsWith(EngineDir) || Entry.File.StartsWith(PlatformExtensionEngineDir))
{
Type = EPluginType::Engine;
}
else if (Entry.File.StartsWith(EnterpriseDir))
{
Type = EPluginType::Enterprise;
}
else if (Entry.File.StartsWith(ProjectModsDir))
{
Type = EPluginType::Mod;
}
else
{
Type = EPluginType::Project;
}
CreatePluginObject(Entry.File, Entry.Descriptor, Type, Plugins, ChildPlugins);
}
}
}
if (Project != nullptr)
{
// Always add the mods from the loose directory without using manifests, because they're not packaged together.
ReadPluginsInDirectory(FPaths::ProjectModsDir(), EPluginType::Mod, Plugins, ChildPlugins);
// If they have a list of additional directories to check, add those plugins too
for (const FString& Dir : Project->GetAdditionalPluginDirectories())
{
ReadPluginsInDirectory(Dir, EPluginType::External, Plugins, ChildPlugins);
}
// Add plugins from FPaths::EnterprisePluginsDir if it exists
if (FPaths::DirectoryExists(FPaths::EnterprisePluginsDir()))
{
ReadPluginsInDirectory(FPaths::EnterprisePluginsDir(), EPluginType::Enterprise, Plugins, ChildPlugins);
}
}
for (const FString& ExtraSearchPath : ExtraSearchPaths)
{
ReadPluginsInDirectory(ExtraSearchPath, EPluginType::External, Plugins, ChildPlugins);
}
// now that we have all the plugins, merge child plugins
for (TSharedRef<FPlugin> Child : ChildPlugins)
{
// find the parent
TArray<FString> Tokens;
FPaths::GetCleanFilename(Child->GetDescriptorFileName()).ParseIntoArray(Tokens, TEXT("_"), true);
TSharedRef<FPlugin>* ParentPtr = nullptr;
if (Tokens.Num() == 2)
{
FString ParentPluginName = Tokens[0];
ParentPtr = Plugins.Find(ParentPluginName);
}
if (ParentPtr != nullptr)
{
TSharedRef<FPlugin>& Parent = *ParentPtr;
for (const FModuleDescriptor& ChildModule : Child->GetDescriptor().Modules)
{
// look for a matching parent
for (FModuleDescriptor& ParentModule : Parent->Descriptor.Modules)
{
if (ParentModule.Name == ChildModule.Name && ParentModule.Type == ChildModule.Type)
{
// we only need to add the platform to an allow list if the parent had an allow list (otherwise, we could mistakenly remove all other platforms)
if (ParentModule.bHasExplicitPlatforms || ParentModule.PlatformAllowList.Num() > 0)
{
ParentModule.PlatformAllowList.Append(ChildModule.PlatformAllowList);
}
// if we want to deny a platform, add it even if the parent didn't have a deny list. this won't cause problems with other platforms
ParentModule.PlatformDenyList.Append(ChildModule.PlatformDenyList);
}
}
}
if (Parent->GetDescriptor().bHasExplicitPlatforms || Parent->GetDescriptor().SupportedTargetPlatforms.Num() != 0)
{
for (const FString& SupportedTargetPlatform : Child->GetDescriptor().SupportedTargetPlatforms)
{
Parent->Descriptor.SupportedTargetPlatforms.AddUnique(SupportedTargetPlatform);
}
}
}
else
{
UE_LOG(LogPluginManager, Error, TEXT("Child plugin %s was not named properly. It should be in the form <ParentPlugin>_<Platform>.uplugin."), *Child->GetDescriptorFileName());
}
}
#endif
}
void FPluginManager::ReadPluginsInDirectory(const FString& PluginsDirectory, const EPluginType Type, TMap<FString, TSharedRef<FPlugin>>& Plugins, TArray<TSharedRef<FPlugin>>& ChildPlugins)
{
// Make sure the directory even exists
if(FPlatformFileManager::Get().GetPlatformFile().DirectoryExists(*PluginsDirectory))
{
TArray<FString> FileNames;
FindPluginsInDirectory(PluginsDirectory, FileNames);
struct FLoadContext
{
FPluginDescriptor Descriptor;
FText FailureReason;
bool bResult = false;
};
TArray<FLoadContext> Contexts;
Contexts.SetNum(FileNames.Num());
ParallelFor(TEXT("ReadPluginsInDirectory.PF"),
FileNames.Num(),1,
[&Contexts, &FileNames](int32 Index)
{
FLoadContext& Context = Contexts[Index];
Context.bResult = Context.Descriptor.Load(FileNames[Index], Context.FailureReason);
},
EParallelForFlags::Unbalanced
);
for (int32 Index = 0, Num = FileNames.Num(); Index < Num; ++Index)
{
const FString& FileName = FileNames[Index];
FLoadContext& Context = Contexts[Index];
if (Context.bResult)
{
CreatePluginObject(FileName, Context.Descriptor, Type, Plugins, ChildPlugins);
}
else
{
// NOTE: Even though loading of this plugin failed, we'll keep processing other plugins
FString FullPath = FPaths::ConvertRelativePathToFull(FileName);
FText FailureMessage = FText::Format(LOCTEXT("FailureFormat", "{0} ({1})"), Context.FailureReason, FText::FromString(FullPath));
FText DialogTitle = LOCTEXT("PluginFailureTitle", "Failed to load Plugin");
UE_LOG(LogPluginManager, Error, TEXT("%s"), *FailureMessage.ToString());
FMessageDialog::Open(EAppMsgType::Ok, FailureMessage, &DialogTitle);
}
}
}
}
void FPluginManager::FindPluginsInDirectory(const FString& PluginsDirectory, TArray<FString>& FileNames)
{
FPlatformFileManager::Get().GetPlatformFile().FindFilesRecursively(FileNames, *PluginsDirectory, TEXT(".uplugin"));
}
void FPluginManager::FindPluginManifestsInDirectory(const FString& PluginManifestDirectory, TArray<FString>& FileNames)
{
class FManifestVisitor : public IPlatformFile::FDirectoryVisitor
{
public:
TArray<FString>& ManifestFileNames;
FManifestVisitor(TArray<FString>& InManifestFileNames) : ManifestFileNames(InManifestFileNames)
{
}
virtual bool Visit(const TCHAR* FileNameOrDirectory, bool bIsDirectory)
{
if (!bIsDirectory)
{
FStringView FileName(FileNameOrDirectory);
if (FileName.EndsWith(TEXT(".upluginmanifest")))
{
ManifestFileNames.Emplace(FileName);
}
}
return true;
}
};
FManifestVisitor Visitor(FileNames);
IFileManager::Get().IterateDirectory(*PluginManifestDirectory, Visitor);
}
void FPluginManager::CreatePluginObject(const FString& FileName, const FPluginDescriptor& Descriptor, const EPluginType Type, TMap<FString, TSharedRef<FPlugin>>& Plugins, TArray<TSharedRef<FPlugin>>& ChildPlugins)
{
TSharedRef<FPlugin> Plugin = MakeShareable(new FPlugin(FileName, Descriptor, Type));
// children plugins are gathered and used later
if (Plugin->GetDescriptor().bIsPluginExtension)
{
ChildPlugins.Add(Plugin);
return;
}
FString FullPath = FPaths::ConvertRelativePathToFull(FileName);
UE_LOG(LogPluginManager, Verbose, TEXT("Read plugin descriptor for %s, from %s"), *Plugin->GetName(), *FullPath);
const TSharedRef<FPlugin>* ExistingPlugin = Plugins.Find(Plugin->GetName());
if (ExistingPlugin == nullptr)
{
Plugins.Add(Plugin->GetName(), Plugin);
}
else if ((*ExistingPlugin)->Type == EPluginType::Engine && Type == EPluginType::Project)
{
Plugins[Plugin->GetName()] = Plugin;
UE_LOG(LogPluginManager, Verbose, TEXT("Replacing engine version of '%s' plugin with game version"), *Plugin->GetName());
}
else if (((*ExistingPlugin)->Type != EPluginType::Project || Type != EPluginType::Engine) && (*ExistingPlugin)->FileName != Plugin->FileName)
{
UE_LOG(LogPluginManager, Warning, TEXT("Plugin '%s' exists at '%s' and '%s' - second location will be ignored"), *Plugin->GetName(), *(*ExistingPlugin)->FileName, *Plugin->FileName);
}
}
// Helper class to find all pak files.
class FPakFileSearchVisitor : public IPlatformFile::FDirectoryVisitor
{
TArray<FString>& FoundFiles;
public:
FPakFileSearchVisitor(TArray<FString>& InFoundFiles)
: FoundFiles(InFoundFiles)
{}
virtual bool Visit(const TCHAR* FilenameOrDirectory, bool bIsDirectory)
{
if (bIsDirectory == false)
{
FString Filename(FilenameOrDirectory);
if (Filename.MatchesWildcard(TEXT("*.pak")) && !FoundFiles.Contains(Filename))
{
FoundFiles.Add(Filename);
}
}
return true;
}
};
bool FPluginManager::IntegratePluginsIntoConfig(FConfigCacheIni& ConfigSystem, const TCHAR* EngineIniName, const TCHAR* PlatformName, const TCHAR* StagedPluginsFile)
{
TArray<FString> PluginList;
if (!FFileHelper::LoadFileToStringArray(PluginList, StagedPluginsFile))
{
return false;
}
// track which plugins were staged and are in the binary config - so at runtime, we will still look at other
TArray<FString> IntegratedPlugins;
// loop over each one
for (FString PluginFile : PluginList)
{
FPaths::MakeStandardFilename(PluginFile);
FPluginDescriptor Descriptor;
FText FailureReason;
if (Descriptor.Load(PluginFile, FailureReason))
{
// @todo: The type isn't quite right here
FPlugin Plugin(PluginFile, Descriptor, FPaths::IsUnderDirectory(PluginFile, FPaths::EngineDir()) ? EPluginType::Engine : EPluginType::Project);
// we perform Mod plugin processing at runtime
if (Plugin.GetType() == EPluginType::Mod)
{
continue;
}
// mark that we have processed this plugin, so runtime will not scan it again
IntegratedPlugins.Add(Plugin.Name);
FString PluginConfigDir = FPaths::GetPath(Plugin.FileName) / TEXT("Config/");
// override config cache entries with plugin configs (Engine.ini, Game.ini, etc in <PluginDir>\Config\)
TArray<FString> PluginConfigs;
IFileManager::Get().FindFiles(PluginConfigs, *PluginConfigDir, TEXT("ini"));
for (const FString& ConfigFile : PluginConfigs)
{
FString BaseConfigFile = *FPaths::GetBaseFilename(ConfigFile);
// Use GetConfigFilename to find the proper config file to combine into, since it manages command line overrides and path sanitization
FString PluginConfigFilename = ConfigSystem.GetConfigFilename(*BaseConfigFile);
FConfigFile* FoundConfig = ConfigSystem.FindConfigFile(PluginConfigFilename);
if (FoundConfig != nullptr)
{
UE_LOG(LogPluginManager, Log, TEXT("Found config from plugin[%s] %s"), *Plugin.GetName(), *PluginConfigFilename);
FoundConfig->AddDynamicLayerToHierarchy(FPaths::Combine(PluginConfigDir, ConfigFile));
}
}
if (Descriptor.bCanContainContent)
{
// we need to look up the section each time because other loops could add entries
FConfigFile* EngineConfigFile = ConfigSystem.FindConfigFile(EngineIniName);
FConfigSection* CoreSystemSection = EngineConfigFile->FindOrAddSection(TEXT("Core.System"));
CoreSystemSection->AddUnique("Paths", Plugin.GetContentDir());
}
}
}
// record in the config that the plugin inis have been inserted (so we can know at runtime if we have to load plugins or not)
FConfigFile* EngineConfigFile = ConfigSystem.FindConfigFile(EngineIniName);
EngineConfigFile->SetArray(TEXT("BinaryConfig"), TEXT("BinaryConfigPlugins"), IntegratedPlugins);
return true;
}
bool FPluginManager::ConfigureEnabledPlugins()
{
#if (WITH_ENGINE && !IS_PROGRAM) || WITH_PLUGIN_SUPPORT
if(PluginsToConfigure.Num() > 0)
{
SCOPED_BOOT_TIMING("FPluginManager::ConfigureEnabledPlugins");
bHaveAllRequiredPlugins = false;
// Set of all the plugins which have been enabled
TMap<FString, FPlugin*> EnabledPlugins;
// Keep a set of all the plugin names that have been configured. We read configuration data from different places, but only configure a plugin from the first place that it's referenced.
TSet<FString> ConfiguredPluginNames;
// Check which plugins have been enabled or excluded via the command line
{
SCOPED_BOOT_TIMING("ParseCmdLineForPlugins");
auto ParsePluginsList = [](const TCHAR* InListKey) -> TArray<FString>
{
TArray<FString> PluginsList;
FString PluginsListStr;
FParse::Value(FCommandLine::Get(), InListKey, PluginsListStr, false);
PluginsListStr.ParseIntoArray(PluginsList, TEXT(","));
return PluginsList;
};
// Which extra plugins should be enabled?
bAllPluginsEnabledViaCommandLine = FParse::Param(FCommandLine::Get(), TEXT("EnableAllPlugins"));
TArray<FString> ExtraPluginsToEnable;
if (bAllPluginsEnabledViaCommandLine)
{
ExtraPluginsToEnable = PluginsToConfigure.Array();
}
else
{
ExtraPluginsToEnable = ParsePluginsList(TEXT("EnablePlugins="));
}
if (ExtraPluginsToEnable.Num() > 0)
{
const TArray<FString> ExceptPlugins = ParsePluginsList(TEXT("ExceptPlugins="));
for (const FString& EnablePluginName : ExtraPluginsToEnable)
{
if (!ConfiguredPluginNames.Contains(EnablePluginName) && !ExceptPlugins.Contains(EnablePluginName))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(EnablePluginName, true), EnabledPlugins))
{
if (bAllPluginsEnabledViaCommandLine)
{
// Plugins may legitimately fail to enable when running with -EnableAllPlugins, but this shouldn't be considered a fatal error
continue;
}
return false;
}
ConfiguredPluginNames.Add(EnablePluginName);
}
}
}
// Which extra plugins should be disabled?
TArray<FString> ExtraPluginsToDisable;
ExtraPluginsToDisable = ParsePluginsList(TEXT("DisablePlugins="));
for (const FString& DisablePluginName : ExtraPluginsToDisable)
{
if (!ConfiguredPluginNames.Contains(DisablePluginName))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(DisablePluginName, false), EnabledPlugins))
{
return false;
}
ConfiguredPluginNames.Add(DisablePluginName);
}
}
}
if (!FParse::Param(FCommandLine::Get(), TEXT("NoEnginePlugins")))
{
SCOPED_BOOT_TIMING("EnginePlugins");
#if READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT
// Configure the plugins that were enabled or disabled from the target file using the target receipt file
FString DefaultEditorTarget;
GConfig->GetString(TEXT("/Script/BuildSettings.BuildSettings"), TEXT("DefaultEditorTarget"), DefaultEditorTarget, GEngineIni);
auto ConfigurePluginsFromFirstMatchingTargetFile = [this, &ConfiguredPluginNames, &EnabledPlugins, &DefaultEditorTarget](const TCHAR* BaseDir, bool& bOutError) -> bool
{
TArray<FString> AllTargetFilesWithoutPath;
const FString ReceiptWildcard = FTargetReceipt::GetDefaultPath(BaseDir, TEXT("*"), FPlatformProcess::GetBinariesSubdirectory(), FApp::GetBuildConfiguration(), nullptr);
const FString ReceiptPath = FPaths::GetPath(ReceiptWildcard);
IFileManager::Get().FindFiles(AllTargetFilesWithoutPath, *ReceiptWildcard, true, false);
for (const FString& TargetFileWithoutPath : AllTargetFilesWithoutPath)
{
const FString TargetFile = FPaths::Combine(ReceiptPath, TargetFileWithoutPath);
FTargetReceipt Receipt;
if (Receipt.Read(TargetFile))
{
if (Receipt.TargetType == FApp::GetBuildTargetType() && Receipt.Configuration == FApp::GetBuildConfiguration())
{
bool bIsDefaultTarget = Receipt.TargetType != EBuildTargetType::Editor || (DefaultEditorTarget.Len() == 0) || (DefaultEditorTarget == Receipt.TargetName);
if (bIsDefaultTarget)
{
for (const TPair<FString, bool>& Pair : Receipt.PluginNameToEnabledState)
{
const FString& PluginName = Pair.Key;
const bool bEnabled = Pair.Value;
if (!ConfiguredPluginNames.Contains(PluginName))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(PluginName, bEnabled), EnabledPlugins))
{
bOutError = true;
break;
}
ConfiguredPluginNames.Add(PluginName);
}
}
return true;
}
}
}
}
return false;
};
{
SCOPED_BOOT_TIMING("ConfigureTargetEnabledPluginsFromReceipt");
bool bErrorConfiguring = false;
if (!ConfigurePluginsFromFirstMatchingTargetFile(FPlatformMisc::ProjectDir(), bErrorConfiguring))
{
ConfigurePluginsFromFirstMatchingTargetFile(FPlatformMisc::EngineDir(), bErrorConfiguring);
}
if (bErrorConfiguring)
{
return false;
}
}
#else
{
// Configure the plugins that were enabled from the target file using defines
SCOPED_BOOT_TIMING("ConfigureTargetEnabledPlugins");
TArray<FString> TargetEnabledPlugins = { UBT_TARGET_ENABLED_PLUGINS };
for (const FString& TargetEnabledPlugin : TargetEnabledPlugins)
{
if (!ConfiguredPluginNames.Contains(TargetEnabledPlugin))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(TargetEnabledPlugin, true), EnabledPlugins))
{
return false;
}
ConfiguredPluginNames.Add(TargetEnabledPlugin);
}
}
}
{
// Configure the plugins that were disabled from the target file using defines
SCOPED_BOOT_TIMING("ConfigureTargetDisabledPlugins");
TArray<FString> TargetDisabledPlugins = { UBT_TARGET_DISABLED_PLUGINS };
for (const FString& TargetDisabledPlugin : TargetDisabledPlugins)
{
if (!ConfiguredPluginNames.Contains(TargetDisabledPlugin))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(TargetDisabledPlugin, false), EnabledPlugins))
{
return false;
}
ConfiguredPluginNames.Add(TargetDisabledPlugin);
}
}
}
#endif // READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT
bool bAllowEnginePluginsEnabledByDefault = true;
// Find all the plugin references in the project file
const FProjectDescriptor* ProjectDescriptor = IProjectManager::Get().GetCurrentProject();
{
SCOPED_BOOT_TIMING("AddPluginReferences");
if (ProjectDescriptor != nullptr)
{
bAllowEnginePluginsEnabledByDefault = !ProjectDescriptor->bDisableEnginePluginsByDefault;
// Copy the plugin references, since we may modify the project if any plugins are missing
TArray<FPluginReferenceDescriptor> PluginReferences(ProjectDescriptor->Plugins);
for (const FPluginReferenceDescriptor& PluginReference : PluginReferences)
{
if (!ConfiguredPluginNames.Contains(PluginReference.Name))
{
if (!ConfigureEnabledPluginForCurrentTarget(PluginReference, EnabledPlugins))
{
return false;
}
ConfiguredPluginNames.Add(PluginReference.Name);
}
}
}
}
{
// Add the plugins which are enabled by default
SCOPED_BOOT_TIMING("AddPluginsEnabledByDefault");
for (const FString& PluginName : PluginsToConfigure)
{
const TSharedRef<FPlugin>& Plugin = AllPlugins.FindChecked(PluginName);
if (Plugin->IsEnabledByDefault(bAllowEnginePluginsEnabledByDefault) && !ConfiguredPluginNames.Contains(PluginName))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(PluginName, true), EnabledPlugins))
{
return false;
}
ConfiguredPluginNames.Add(PluginName);
}
}
}
}
#if IS_PROGRAM
{
// Programs can also define the list of enabled plugins in ini
SCOPED_BOOT_TIMING("AddProgramEnabledPlugins");
TArray<FString> ProgramPluginNames;
GConfig->GetArray(TEXT("Plugins"), TEXT("ProgramEnabledPlugins"), ProgramPluginNames, GEngineIni);
for (const FString& PluginName : ProgramPluginNames)
{
if (!ConfiguredPluginNames.Contains(PluginName))
{
if (!ConfigureEnabledPluginForCurrentTarget(FPluginReferenceDescriptor(PluginName, true), EnabledPlugins))
{
return false;
}
ConfiguredPluginNames.Add(PluginName);
}
}
}
#endif
{
// Mark all the plugins as enabled
SCOPED_BOOT_TIMING("MarkEnabledPlugins");
for (TPair<FString, FPlugin*>& Pair : EnabledPlugins)
{
FPlugin& Plugin = *Pair.Value;
#if !IS_MONOLITHIC
// Mount the binaries directory, and check the modules are valid
if (Plugin.Descriptor.Modules.Num() > 0)
{
// Mount the binaries directory
const FString PluginBinariesPath = FPaths::Combine(*FPaths::GetPath(Plugin.FileName), TEXT("Binaries"), FPlatformProcess::GetBinariesSubdirectory());
FModuleManager::Get().AddBinariesDirectory(*PluginBinariesPath, Plugin.GetLoadedFrom() == EPluginLoadedFrom::Project);
}
// Check the declared engine version. This is a soft requirement, so allow the user to skip over it.
if (!IsPluginCompatible(Plugin) && !PromptToLoadIncompatiblePlugin(Plugin))
{
UE_LOG(LogPluginManager, Display, TEXT("Skipping load of '%s'."), *Plugin.Name);
continue;
}
#endif
Plugin.bEnabled = true;
}
}
// If we made it here, we have all the required plugins
bHaveAllRequiredPlugins = true;
// check if the config already contains the plugin inis - if so, we don't need to scan anything, just use the ini to find paks to mount
TArray<FString> BinaryConfigPlugins;
if (GConfig->GetArray(TEXT("BinaryConfig"), TEXT("BinaryConfigPlugins"), BinaryConfigPlugins, GEngineIni) && BinaryConfigPlugins.Num() > 0)
{
SCOPED_BOOT_TIMING("QuickMountingPaks");
TArray<FString> PluginPaks;
GConfig->GetArray(TEXT("Core.System"), TEXT("PluginPaks"), PluginPaks, GEngineIni);
if (FCoreDelegates::MountPak.IsBound())
{
for (FString& PakPathEntry : PluginPaks)
{
int32 PipeLocation;
if (PakPathEntry.FindChar(TEXT('|'), PipeLocation))
{
// split the string in twain
FString PluginName = PakPathEntry.Left(PipeLocation);
FString PakPath = PakPathEntry.Mid(PipeLocation + 1);
// look for the existing plugin
FPlugin* FoundPlugin = EnabledPlugins.FindRef(PluginName);
if (FoundPlugin != nullptr)
{
PluginsWithPakFile.AddUnique(TSharedRef<IPlugin>(FoundPlugin));
// and finally mount the plugin's pak
FCoreDelegates::MountPak.Execute(PakPath, 0);
}
}
}
}
else
{
UE_LOG(LogPluginManager, Warning, TEXT("Plugin Pak files could not be mounted because MountPak is not bound"));
}
}
// even if we had plugins in the Config already, we need to process Mod plugins
{
SCOPED_BOOT_TIMING("ParallelPluginEnabling");
// generate optimal list of plugins to process
TArray<TSharedRef<FPlugin>> PluginsArray;
for (const FString& PluginName : PluginsToConfigure)
{
TSharedRef<FPlugin> Plugin = AllPlugins.FindChecked(PluginName);
// check all plugins that were not in a BinaryConfig
if (!BinaryConfigPlugins.Contains(PluginName))
{
// only process enabled plugins
if (Plugin->bEnabled && !Plugin->Descriptor.bExplicitlyLoaded)
{
PluginsArray.Add(Plugin);
}
}
}
TArray<FString> ConfigFilesPluginsCannotOverride;
GConfig->GetArray(TEXT("Plugins"), TEXT("ConfigFilesPluginsCannotOverride"), ConfigFilesPluginsCannotOverride, GEngineIni);
TSet<FString> AllIniFiles;
if (PluginSystemDefs::IsCachingIniFilesForProcessing())
{
SCOPED_BOOT_TIMING("ParallelPluginEnabling::FindIniFiles");
TArray<FString> AllIniFilesList;
// Using ProjectDir and EngineDir are really broad, but they also cover all plugin config directories individually
// and should cover all of the extension directories as well.
IFileManager::Get().FindFilesRecursive(AllIniFilesList, *FPaths::EngineDir(), TEXT("*.ini"), /*Files=*/true, /*Directories=*/false, /*bClearFileNames=*/false);
IFileManager::Get().FindFilesRecursive(AllIniFilesList, *FPaths::ProjectDir(), TEXT("*.ini"), /*Files=*/true, /*Directories=*/false, /*bClearFileNames=*/false);
IFileManager::Get().FindFilesRecursive(AllIniFilesList, *FPaths::ProjectSavedDir(), TEXT("*.ini"), /*Files=*/true, /*Directories=*/false, /*bClearFileNames=*/false);
AllIniFiles.Append(AllIniFilesList);
}
FCriticalSection ConfigCS;
FCriticalSection PluginPakCS;
// Mount all the enabled plugins
ParallelFor(PluginsArray.Num(), [&PluginsArray, &ConfigCS, &PluginPakCS, &ConfigFilesPluginsCannotOverride, &AllIniFiles, this](int32 Index)
{
FString PlatformName = FPlatformProperties::PlatformName();
FPlugin& Plugin = *PluginsArray[Index];
UE_LOG(LogPluginManager, Log, TEXT("Mounting %s plugin %s"), *EnumToString(Plugin.Type), *Plugin.GetName());
UE_LOG(LogPluginManager, Verbose, TEXT("Plugin path: %s"), *Plugin.FileName);
// Build the config system key for PluginName.ini
FString PluginConfigFilename = GConfig->GetConfigFilename(*Plugin.Name);
{
FScopeLock Locker(&ConfigCS);
FConfigFile& PluginConfig = GConfig->Add(PluginConfigFilename, FConfigFile());
FConfigContext Context = FConfigContext::ReadIntoPluginFile(PluginConfig, FPaths::GetPath(Plugin.FileName));
if (PluginSystemDefs::IsCachingIniFilesForProcessing())
{
Context.IniCacheSet = &AllIniFiles;
}
if (!Context.Load(*Plugin.Name))
{
// Nothing to add, remove from map
GConfig->Remove(PluginConfigFilename);
}
}
// Load <PluginName>.ini config file if it exists
FString PluginConfigDir = FPaths::GetPath(Plugin.FileName) / TEXT("Config/");
// override config cache entries with plugin configs (Engine.ini, Game.ini, etc in <PluginDir>\Config\)
TArray<FString> PluginConfigs;
IFileManager::Get().FindFiles(PluginConfigs, *PluginConfigDir, TEXT("ini"));
for (const FString& ConfigFile : PluginConfigs)
{
FString BaseConfigFile = *FPaths::GetBaseFilename(ConfigFile);
if (BaseConfigFile == Plugin.Name)
{
// We just handles this, skip it
continue;
}
// Build the config system key for the overridden config
PluginConfigFilename = GConfig->GetConfigFilename(*BaseConfigFile);
{
FScopeLock Locker(&ConfigCS);
FConfigFile* FoundConfig = GConfig->FindConfigFile(PluginConfigFilename);
if (FoundConfig != nullptr)
{
UE_LOG(LogPluginManager, Log, TEXT("Found config from plugin[%s] %s"), *Plugin.GetName(), *PluginConfigFilename);
if (ConfigFilesPluginsCannotOverride.Contains(BaseConfigFile))
{
// Not allowed, skip it
FText FailureMessage = FText::Format(LOCTEXT("PluginOverrideFailureFormat", "Plugin '{0}' cannot override config file: '{1}'"), FText::FromString(Plugin.GetName()), FText::FromString(BaseConfigFile));
FText DialogTitle = LOCTEXT("PluginConfigFileOverride", "Plugin config file override");
UE_LOG(LogPluginManager, Error, TEXT("%s"), *FailureMessage.ToString());
FMessageDialog::Open(EAppMsgType::Ok, FailureMessage, &DialogTitle);
continue;
}
FoundConfig->AddDynamicLayerToHierarchy(FPaths::Combine(PluginConfigDir, ConfigFile));
#if ALLOW_INI_OVERRIDE_FROM_COMMANDLINE
// Don't allow plugins to stomp command line overrides, so re-apply them
FConfigFile::OverrideFromCommandline(FoundConfig, PluginConfigFilename);
#endif // ALLOW_INI_OVERRIDE_FROM_COMMANDLINE
}
}
}
// Build the list of content folders
if (Plugin.Descriptor.bCanContainContent)
{
{
FScopeLock Locker(&ConfigCS);
// we need to look up the section each time because other loops could add entries
if (FConfigFile* EngineConfigFile = GConfig->FindConfigFile(GEngineIni))
{
if (FConfigSection* CoreSystemSection = EngineConfigFile->Find(TEXT("Core.System")))
{
CoreSystemSection->AddUnique("Paths", Plugin.GetContentDir());
}
}
}
TArray<FString> FoundPaks;
FPakFileSearchVisitor PakVisitor(FoundPaks);
IPlatformFile& PlatformFile = FPlatformFileManager::Get().GetPlatformFile();
// Pak files are loaded from <PluginName>/Content/Paks/<PlatformName>
if (FPlatformProperties::RequiresCookedData())
{
PlatformFile.IterateDirectoryRecursively(*(Plugin.GetContentDir() / TEXT("Paks") / FPlatformProperties::PlatformName()), PakVisitor);
for (const FString& PakPath : FoundPaks)
{
FScopeLock Locker(&PluginPakCS);
if (FCoreDelegates::MountPak.IsBound())
{
FCoreDelegates::MountPak.Execute(PakPath, 0);
PluginsWithPakFile.AddUnique(PluginsArray[Index]);
}
else
{
UE_LOG(LogPluginManager, Warning, TEXT("PAK file (%s) could not be mounted because MountPak is not bound"), *PakPath)
}
}
}
}
}, true); // @todo disable parallelism for now as it's causing hard to track problems
}
for (TSharedRef<IPlugin> Plugin: GetEnabledPluginsWithContentOrVerse())
{
if (Plugin->GetDescriptor().bExplicitlyLoaded)
{
continue;
}
if (NewPluginMountedEvent.IsBound())
{
NewPluginMountedEvent.Broadcast(*Plugin);
}
if (ensure(RegisterMountPointDelegate.IsBound()))
{
FString ContentDir = Plugin->GetContentDir();
RegisterMountPointDelegate.Execute(Plugin->GetMountedAssetPath(), ContentDir);
}
}
PluginsToConfigure.Empty();
}
else
{
bHaveAllRequiredPlugins = true;
}
return bHaveAllRequiredPlugins;
#else
return true;
#endif
}
bool FPluginManager::RequiresTempTargetForCodePlugin(const FProjectDescriptor* ProjectDescriptor, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, FText& OutReason)
{
const FPluginReferenceDescriptor* MissingPlugin;
TSet<FString> ProjectCodePlugins;
if (!GetCodePluginsForProject(ProjectDescriptor, Platform, Configuration, TargetType, AllPlugins, ProjectCodePlugins, MissingPlugin))
{
OutReason = FText::Format(LOCTEXT("TempTarget_MissingPluginForTarget", "{0} plugin is referenced by target but not found"), FText::FromString(MissingPlugin->Name));
return true;
}
TSet<FString> DefaultCodePlugins;
if (!GetCodePluginsForProject(nullptr, Platform, Configuration, TargetType, AllPlugins, DefaultCodePlugins, MissingPlugin))
{
OutReason = FText::Format(LOCTEXT("TempTarget_MissingPluginForDefaultTarget", "{0} plugin is referenced by the default target but not found"), FText::FromString(MissingPlugin->Name));
return true;
}
for (const FString& ProjectCodePlugin : ProjectCodePlugins)
{
if (!DefaultCodePlugins.Contains(ProjectCodePlugin))
{
OutReason = FText::Format(LOCTEXT("TempTarget_PluginEnabled", "{0} plugin is enabled"), FText::FromString(ProjectCodePlugin));
return true;
}
}
for (const FString& DefaultCodePlugin : DefaultCodePlugins)
{
if (!ProjectCodePlugins.Contains(DefaultCodePlugin))
{
OutReason = FText::Format(LOCTEXT("TempTarget_PluginDisabled", "{0} plugin is disabled"), FText::FromString(DefaultCodePlugin));
return true;
}
}
return false;
}
bool FPluginManager::GetCodePluginsForProject(const FProjectDescriptor* ProjectDescriptor, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, const TMap<FString, TSharedRef<FPlugin>>& AllPlugins, TSet<FString>& CodePluginNames, const FPluginReferenceDescriptor*& OutMissingPlugin)
{
// Can only check the current project at the moment, since we won't have enumerated them otherwise
check(ProjectDescriptor == nullptr || ProjectDescriptor == IProjectManager::Get().GetCurrentProject());
// Always false for content-only projects
const bool bLoadPluginsForTargetPlatforms = (TargetType == EBuildTargetType::Editor);
// Map of all enabled plugins
TMap<FString, FPlugin*> EnabledPlugins;
// Keep a set of all the plugin names that have been configured. We read configuration data from different places, but only configure a plugin from the first place that it's referenced.
TSet<FString> ConfiguredPluginNames;
// Find all the plugin references in the project file
bool bAllowEnginePluginsEnabledByDefault = true;
if (ProjectDescriptor != nullptr)
{
bAllowEnginePluginsEnabledByDefault = !ProjectDescriptor->bDisableEnginePluginsByDefault;
// Copy the plugin references, since we may modify the project if any plugins are missing
TArray<FPluginReferenceDescriptor> PluginReferences(ProjectDescriptor->Plugins);
for (const FPluginReferenceDescriptor& PluginReference : PluginReferences)
{
if(!ConfiguredPluginNames.Contains(PluginReference.Name))
{
if (!ConfigureEnabledPluginForTarget(PluginReference, ProjectDescriptor, FString(), Platform, Configuration, TargetType, bLoadPluginsForTargetPlatforms, AllPlugins, EnabledPlugins, OutMissingPlugin))
{
return false;
}
ConfiguredPluginNames.Add(PluginReference.Name);
}
}
}
// Add the plugins which are enabled by default
for (const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
if (PluginPair.Value->IsEnabledByDefault(bAllowEnginePluginsEnabledByDefault) && !ConfiguredPluginNames.Contains(PluginPair.Key))
{
if (!ConfigureEnabledPluginForTarget(FPluginReferenceDescriptor(PluginPair.Key, true), ProjectDescriptor, FString(), Platform, Configuration, TargetType, bLoadPluginsForTargetPlatforms, AllPlugins, EnabledPlugins, OutMissingPlugin))
{
return false;
}
ConfiguredPluginNames.Add(PluginPair.Key);
}
}
// Figure out which plugins have code
bool bBuildDeveloperTools = (TargetType == EBuildTargetType::Editor || TargetType == EBuildTargetType::Program || (Configuration != EBuildConfiguration::Test && Configuration != EBuildConfiguration::Shipping));
bool bRequiresCookedData = (TargetType != EBuildTargetType::Editor);
for (const TPair<FString, FPlugin*>& Pair : EnabledPlugins)
{
for (const FModuleDescriptor& Module : Pair.Value->GetDescriptor().Modules)
{
if (Module.IsCompiledInConfiguration(Platform, Configuration, FString(), TargetType, bBuildDeveloperTools, bRequiresCookedData))
{
CodePluginNames.Add(Pair.Key);
break;
}
}
}
return true;
}
bool FPluginManager::ConfigureEnabledPluginForCurrentTarget(const FPluginReferenceDescriptor& FirstReference, TMap<FString, FPlugin*>& EnabledPlugins)
{
SCOPED_BOOT_TIMING("ConfigureEnabledPluginForCurrentTarget");
const FPluginReferenceDescriptor* MissingPlugin;
if (!ConfigureEnabledPluginForTarget(FirstReference, IProjectManager::Get().GetCurrentProject(), UE_APP_NAME, FPlatformMisc::GetUBTPlatform(), FApp::GetBuildConfiguration(), FApp::GetBuildTargetType(), (bool)LOAD_PLUGINS_FOR_TARGET_PLATFORMS, AllPlugins, EnabledPlugins, MissingPlugin))
{
// If we're in unattended mode, don't open any windows and fatal out
if (FApp::IsUnattended())
{
UE_LOG(LogPluginManager, Fatal, TEXT("This project requires the '%s' plugin. Install it and try again, or remove it from the project's required plugin list."), *MissingPlugin->Name);
return false;
}
#if !IS_MONOLITHIC
// Try to download it from the marketplace
if (MissingPlugin->MarketplaceURL.Len() > 0 && PromptToDownloadPlugin(MissingPlugin->Name, MissingPlugin->MarketplaceURL))
{
UE_LOG(LogPluginManager, Display, TEXT("Downloading '%s' plugin from marketplace (%s)."), *MissingPlugin->Name, *MissingPlugin->MarketplaceURL);
return false;
}
// Prompt to disable it in the project file, if possible
if (PromptToDisableMissingPlugin(FirstReference.Name, MissingPlugin->Name))
{
UE_LOG(LogPluginManager, Display, TEXT("Disabled plugin '%s', continuing."), *FirstReference.Name);
return true;
}
#endif
// Unable to continue
UE_LOG(LogPluginManager, Error, TEXT("Unable to load plugin '%s'. Aborting."), *MissingPlugin->Name);
return false;
}
return true;
}
bool FPluginManager::ConfigureEnabledPluginForTarget(const FPluginReferenceDescriptor& FirstReference, const FProjectDescriptor* ProjectDescriptor, const FString& TargetName, const FString& Platform, EBuildConfiguration Configuration, EBuildTargetType TargetType, bool bLoadPluginsForTargetPlatforms, const TMap<FString, TSharedRef<FPlugin>>& AllPlugins, TMap<FString, FPlugin*>& EnabledPlugins, const FPluginReferenceDescriptor*& OutMissingPlugin)
{
if (!EnabledPlugins.Contains(FirstReference.Name))
{
// Set of plugin names we've added to the queue for processing
TSet<FString> NewPluginNames;
NewPluginNames.Add(FirstReference.Name);
// Queue of plugin references to consider
TArray<const FPluginReferenceDescriptor*> NewPluginReferences;
NewPluginReferences.Add(&FirstReference);
// Loop through the queue of plugin references that need to be enabled, queuing more items as we go
TArray<TSharedRef<FPlugin>> NewPlugins;
for (int32 Idx = 0; Idx < NewPluginReferences.Num(); Idx++)
{
const FPluginReferenceDescriptor& Reference = *NewPluginReferences[Idx];
// Check if the plugin is required for this platform
if(!Reference.IsEnabledForPlatform(Platform) || !Reference.IsEnabledForTargetConfiguration(Configuration) || !Reference.IsEnabledForTarget(TargetType))
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignoring plugin '%s' for platform/configuration"), *Reference.Name);
continue;
}
// Check if the plugin is required for this platform
if(!bLoadPluginsForTargetPlatforms && !Reference.IsSupportedTargetPlatform(Platform))
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignoring plugin '%s' due to unsupported platform"), *Reference.Name);
continue;
}
// Find the plugin being enabled
const TSharedRef<FPlugin>* PluginPtr = AllPlugins.Find(Reference.Name);
if (PluginPtr == nullptr)
{
// Ignore any optional plugins
if (Reference.bOptional)
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignored optional reference to '%s' plugin; plugin was not found."), *Reference.Name);
continue;
}
// Add it to the missing list
OutMissingPlugin = &Reference;
return false;
}
// Check the plugin is not disabled by the platform
FPlugin& Plugin = PluginPtr->Get();
// Allow the platform to disable it
if (FPlatformMisc::ShouldDisablePluginAtRuntime(Plugin.Name))
{
UE_LOG(LogPluginManager, Verbose, TEXT("Plugin '%s' was disabled by platform."), *Reference.Name);
continue;
}
// Check the plugin supports this platform
if(!bLoadPluginsForTargetPlatforms && !Plugin.Descriptor.SupportsTargetPlatform(Platform))
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignoring plugin '%s' due to unsupported platform in plugin descriptor"), *Reference.Name);
continue;
}
// Check that this plugin supports the current program
if (TargetType == EBuildTargetType::Program && !Plugin.Descriptor.SupportedPrograms.Contains(TargetName))
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignoring plugin '%s' due to absence from the supported programs list"), *Reference.Name);
continue;
}
// Skip loading Enterprise plugins when project is not an Enterprise project
if (Plugin.Type == EPluginType::Enterprise && ProjectDescriptor != nullptr && !ProjectDescriptor->bIsEnterpriseProject)
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignoring plugin '%s' due to not being an Enterpise project"), *Reference.Name);
continue;
}
#if IS_MONOLITHIC
// In monolithic builds, if the plugin is optional, and any modules are not compiled in this build, do not load it. This makes content compiled with plugins enabled compatible with builds where they are disabled.
if (Reference.bOptional)
{
bool bAllModulesAvailable = true;
for (const FModuleDescriptor& ModuleDescriptor : Plugin.Descriptor.Modules)
{
if (ModuleDescriptor.IsLoadedInCurrentConfiguration() && !FModuleManager::Get().ModuleExists(*ModuleDescriptor.Name.ToString()))
{
bAllModulesAvailable = false;
break;
}
}
if (!bAllModulesAvailable)
{
UE_LOG(LogPluginManager, Verbose, TEXT("Ignored optional reference to '%s' plugin; plugin's modules were not found."), *Reference.Name);
continue;
}
}
#endif // IS_MONOLITHIC
// Add references to all its dependencies
for (const FPluginReferenceDescriptor& NextReference : Plugin.Descriptor.Plugins)
{
if (!EnabledPlugins.Contains(NextReference.Name) && !NewPluginNames.Contains(NextReference.Name))
{
NewPluginNames.Add(NextReference.Name);
NewPluginReferences.Add(&NextReference);
}
}
// Add the plugin
EnabledPlugins.Add(Plugin.GetName(), &Plugin);
}
}
return true;
}
bool FPluginManager::PromptToDownloadPlugin(const FString& PluginName, const FString& MarketplaceURL)
{
FText Caption = FText::Format(LOCTEXT("DownloadPluginCaption", "Missing {0} Plugin"), FText::FromString(PluginName));
FText Message = FText::Format(LOCTEXT("DownloadPluginMessage", "This project requires the {0} plugin.\n\nWould you like to download it from the Unreal Engine Marketplace?"), FText::FromString(PluginName));
if(FMessageDialog::Open(EAppMsgType::YesNo, Message, &Caption) == EAppReturnType::Yes)
{
FString Error;
FPlatformProcess::LaunchURL(*MarketplaceURL, nullptr, &Error);
if (Error.Len() == 0)
{
return true;
}
FMessageDialog::Open(EAppMsgType::Ok, FText::FromString(Error));
}
return false;
}
bool FPluginManager::PromptToDisableMissingPlugin(const FString& PluginName, const FString& MissingPluginName)
{
FText Message;
if (PluginName == MissingPluginName)
{
Message = FText::Format(LOCTEXT("DisablePluginMessage_NotFound", "This project requires the '{0}' plugin, which could not be found. Would you like to disable it and continue?\n\nIf you do, you will no longer be able to open any assets created with it. If not, the application will close."), FText::FromString(PluginName));
}
else
{
Message = FText::Format(LOCTEXT("DisablePluginMessage_MissingDependency", "This project requires the '{0}' plugin, which has a missing dependency on the '{1}' plugin.\n\nWould you like to disable it?\n\nIf you do, you will no longer be able to open any assets created with it. If not, the application will close."), FText::FromString(PluginName), FText::FromString(MissingPluginName));
}
FText Caption(LOCTEXT("DisablePluginCaption", "Missing Plugin"));
return PromptToDisablePlugin(Caption, Message, PluginName);
}
bool FPluginManager::PromptToDisableIncompatiblePlugin(const FString& PluginName, const FString& IncompatiblePluginName)
{
FText Message;
if (PluginName == IncompatiblePluginName)
{
Message = FText::Format(LOCTEXT("DisablePluginMessage_MissingOrIncompatibleEngineVersion", "Binaries for the '{0}' plugin are missing or incompatible with the current engine version.\n\nWould you like to disable it? You will no longer be able to open assets that were created with it."), FText::FromString(PluginName));
}
else
{
Message = FText::Format(LOCTEXT("DisablePluginMessage_MissingOrIncompatibleDependency", "Binaries for the '{0}' plugin (a dependency of '{1}') are missing or incompatible with the current engine version.\n\nWould you like to disable it? You will no longer be able to open assets that were created with it."), FText::FromString(IncompatiblePluginName), FText::FromString(PluginName));
}
FText Caption(LOCTEXT("DisablePluginCaption", "Missing Plugin"));
return PromptToDisablePlugin(Caption, Message, PluginName);
}
bool FPluginManager::PromptToDisablePlugin(const FText& Caption, const FText& Message, const FString& PluginName)
{
// Check we have a project file. If this is a missing engine/program plugin referenced by something, we can't disable it through this method.
if (IProjectManager::Get().GetCurrentProject() != nullptr)
{
if (FMessageDialog::Open(EAppMsgType::YesNo, Message, &Caption) == EAppReturnType::Yes)
{
FText FailReason;
if (IProjectManager::Get().SetPluginEnabled(*PluginName, false, FailReason))
{
return true;
}
FMessageDialog::Open(EAppMsgType::Ok, FailReason);
}
}
return false;
}
bool FPluginManager::IsPluginCompatible(const FPlugin& Plugin)
{
if (Plugin.Descriptor.EngineVersion.Len() > 0)
{
FEngineVersion Version;
if (!FEngineVersion::Parse(Plugin.Descriptor.EngineVersion, Version))
{
UE_LOG(LogPluginManager, Warning, TEXT("Engine version string in %s could not be parsed (\"%s\")"), *Plugin.FileName, *Plugin.Descriptor.EngineVersion);
return true;
}
EVersionComparison Comparison = FEngineVersion::GetNewest(FEngineVersion::CompatibleWith(), Version, nullptr);
if (Comparison != EVersionComparison::Neither)
{
UE_LOG(LogPluginManager, Warning, TEXT("Plugin '%s' is not compatible with the current engine version (%s)"), *Plugin.Name, *Plugin.Descriptor.EngineVersion);
return false;
}
}
return true;
}
bool FPluginManager::PromptToLoadIncompatiblePlugin(const FPlugin& Plugin)
{
// Format the message dependning on whether the plugin is referenced directly, or as a dependency
FText Message = FText::Format(LOCTEXT("LoadIncompatiblePlugin", "The '{0}' plugin was designed for build {1}. Attempt to load it anyway?"), FText::FromString(Plugin.Name), FText::FromString(Plugin.Descriptor.EngineVersion));
FText Caption = FText::Format(LOCTEXT("IncompatiblePluginCaption", "'{0}' is Incompatible"), FText::FromString(Plugin.Name));
return FMessageDialog::Open(EAppMsgType::YesNo, Message, &Caption) == EAppReturnType::Yes;
}
TSharedPtr<FPlugin> FPluginManager::FindPluginInstance(const FString& Name)
{
const TSharedRef<FPlugin>* Instance = AllPlugins.Find(Name);
if (Instance == nullptr)
{
return TSharedPtr<FPlugin>();
}
else
{
return TSharedPtr<FPlugin>(*Instance);
}
}
bool FPluginManager::TryLoadModulesForPlugin( const FPlugin& Plugin, const ELoadingPhase::Type LoadingPhase ) const
{
TMap<FName, EModuleLoadResult> ModuleLoadFailures;
FModuleDescriptor::LoadModulesForPhase(LoadingPhase, Plugin.Descriptor.Modules, ModuleLoadFailures);
FText FailureMessage;
for( auto FailureIt( ModuleLoadFailures.CreateConstIterator() ); FailureIt; ++FailureIt )
{
const FName ModuleNameThatFailedToLoad = FailureIt.Key();
const EModuleLoadResult FailureReason = FailureIt.Value();
if( FailureReason != EModuleLoadResult::Success )
{
const FText PluginNameText = FText::FromString(Plugin.Name);
const FText TextModuleName = FText::FromName(FailureIt.Key());
if ( FailureReason == EModuleLoadResult::FileNotFound )
{
FailureMessage = FText::Format( LOCTEXT("PluginModuleNotFound", "Plugin '{0}' failed to load because module '{1}' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project."), PluginNameText, TextModuleName );
}
else if ( FailureReason == EModuleLoadResult::FileIncompatible )
{
FailureMessage = FText::Format( LOCTEXT("PluginModuleIncompatible", "Plugin '{0}' failed to load because module '{1}' does not appear to be compatible with the current version of the engine. The plugin may need to be recompiled."), PluginNameText, TextModuleName );
}
else if ( FailureReason == EModuleLoadResult::CouldNotBeLoadedByOS )
{
FailureMessage = FText::Format( LOCTEXT("PluginModuleCouldntBeLoaded", "Plugin '{0}' failed to load because module '{1}' could not be loaded. There may be an operating system error or the module may not be properly set up."), PluginNameText, TextModuleName );
}
else if ( FailureReason == EModuleLoadResult::FailedToInitialize )
{
FailureMessage = FText::Format( LOCTEXT("PluginModuleFailedToInitialize", "Plugin '{0}' failed to load because module '{1}' could not be initialized successfully after it was loaded."), PluginNameText, TextModuleName );
}
else
{
ensure(0); // If this goes off, the error handling code should be updated for the new enum values!
FailureMessage = FText::Format( LOCTEXT("PluginGenericLoadFailure", "Plugin '{0}' failed to load because module '{1}' could not be loaded for an unspecified reason. This plugin's functionality will not be available. Please report this error."), PluginNameText, TextModuleName );
}
// Don't need to display more than one module load error per plugin that failed to load
break;
}
}
if( !FailureMessage.IsEmpty() )
{
if (bAllPluginsEnabledViaCommandLine)
{
UE_LOG(LogPluginManager, Error, TEXT("%s"), *FailureMessage.ToString());
}
else
{
FMessageDialog::Open(EAppMsgType::Ok, FailureMessage);
return false;
}
}
return true;
}
bool FPluginManager::LoadModulesForEnabledPlugins( const ELoadingPhase::Type LoadingPhase )
{
// Figure out which plugins are enabled
bool bSuccess = true;
if (!ConfigureEnabledPlugins())
{
bSuccess = false;
}
else
{
FScopedSlowTask SlowTask(AllPlugins.Num());
// Load plugins!
for (const TPair<FString, TSharedRef< FPlugin >>& PluginPair : AllPlugins)
{
const TSharedRef<FPlugin>& Plugin = PluginPair.Value;
SlowTask.EnterProgressFrame(1);
if (Plugin->bEnabled && !Plugin->Descriptor.bExplicitlyLoaded)
{
if (!TryLoadModulesForPlugin(Plugin.Get(), LoadingPhase))
{
bSuccess = false;
break;
}
}
}
}
// Some phases such as ELoadingPhase::PreEarlyLoadingScreen are potentially called multiple times,
// but we do not return to an earlier phase after calling LoadModulesForEnabledPlugins on a later phase
UE_CLOG(LastCompletedLoadingPhase != ELoadingPhase::None && LastCompletedLoadingPhase > LoadingPhase,
LogPluginManager, Error, TEXT("LoadModulesForEnabledPlugins called on phase %d after already being called on later phase %d."),
static_cast<int32>(LoadingPhase), static_cast<int32>(LastCompletedLoadingPhase));
// We send the broadcast event each time, even if this function is called multiple times with the same phase
LastCompletedLoadingPhase = LoadingPhase;
LoadingPhaseCompleteEvent.Broadcast(LoadingPhase, bSuccess);
return bSuccess;
}
IPluginManager::FLoadingModulesForPhaseEvent& FPluginManager::OnLoadingPhaseComplete()
{
return LoadingPhaseCompleteEvent;
}
ELoadingPhase::Type FPluginManager::GetLastCompletedLoadingPhase() const
{
return LastCompletedLoadingPhase;
}
void FPluginManager::GetLocalizationPathsForEnabledPlugins( TArray<FString>& OutLocResPaths )
{
// Figure out which plugins are enabled
if (!ConfigureEnabledPlugins())
{
return;
}
// Gather the paths from all plugins that have localization targets that are loaded based on the current runtime environment
for (const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
const TSharedRef<FPlugin>& Plugin = PluginPair.Value;
if (!Plugin->bEnabled || Plugin->GetDescriptor().LocalizationTargets.Num() == 0)
{
continue;
}
const FString PluginLocDir = Plugin->GetContentDir() / TEXT("Localization");
for (const FLocalizationTargetDescriptor& LocTargetDesc : Plugin->GetDescriptor().LocalizationTargets)
{
if (LocTargetDesc.ShouldLoadLocalizationTarget())
{
OutLocResPaths.Add(PluginLocDir / LocTargetDesc.Name);
}
}
}
}
void FPluginManager::SetRegisterMountPointDelegate( const FRegisterMountPointDelegate& Delegate )
{
RegisterMountPointDelegate = Delegate;
}
void FPluginManager::SetUnRegisterMountPointDelegate( const FRegisterMountPointDelegate& Delegate )
{
UnRegisterMountPointDelegate = Delegate;
}
void FPluginManager::SetUpdatePackageLocalizationCacheDelegate( const FUpdatePackageLocalizationCacheDelegate& Delegate )
{
UpdatePackageLocalizationCacheDelegate = Delegate;
}
bool FPluginManager::AreRequiredPluginsAvailable()
{
return ConfigureEnabledPlugins();
}
#if !IS_MONOLITHIC
bool FPluginManager::CheckModuleCompatibility(TArray<FString>& OutIncompatibleModules, TArray<FString>& OutIncompatibleEngineModules)
{
if(!ConfigureEnabledPlugins())
{
return false;
}
bool bResult = true;
for(const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
const TSharedRef< FPlugin > &Plugin = PluginPair.Value;
TArray<FString> IncompatibleModules;
if (Plugin->bEnabled && !FModuleDescriptor::CheckModuleCompatibility(Plugin->Descriptor.Modules, IncompatibleModules))
{
OutIncompatibleModules.Append(IncompatibleModules);
if (Plugin->GetLoadedFrom() == EPluginLoadedFrom::Engine)
{
OutIncompatibleEngineModules.Append(IncompatibleModules);
}
bResult = false;
}
}
return bResult;
}
#endif
IPluginManager& IPluginManager::Get()
{
// Single instance of manager, allocated on demand and destroyed on program exit.
static FPluginManager PluginManager;
return PluginManager;
}
TSharedPtr<IPlugin> FPluginManager::FindPlugin(const FStringView Name)
{
const uint32 NameHash = GetTypeHash(Name);
const TSharedRef<FPlugin>* Instance = AllPlugins.FindByHash(NameHash, Name);
if (Instance == nullptr)
{
return TSharedPtr<IPlugin>();
}
else
{
return TSharedPtr<IPlugin>(*Instance);
}
}
TSharedPtr<IPlugin> FPluginManager::FindPluginFromPath(const FString& PluginPath)
{
FString PluginName = PluginPath;
FPaths::NormalizeFilename(PluginName);
if (PluginName.StartsWith(TEXT("/"), ESearchCase::CaseSensitive))
{
PluginName.RightChopInline(1);
}
int32 FoundIndex = INDEX_NONE;
if (PluginName.FindChar(TEXT('/'), FoundIndex))
{
PluginName.LeftInline(FoundIndex);
}
return FindPlugin(PluginName);
}
TArray<TSharedRef<IPlugin>> FPluginManager::GetEnabledPlugins()
{
TArray<TSharedRef<IPlugin>> Plugins;
Plugins.Reserve(AllPlugins.Num());
for(TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
TSharedRef<FPlugin>& PossiblePlugin = PluginPair.Value;
if(PossiblePlugin->bEnabled)
{
Plugins.Add(PossiblePlugin);
}
}
return Plugins;
}
TArray<TSharedRef<IPlugin>> FPluginManager::GetEnabledPluginsWithContent() const
{
TArray<TSharedRef<IPlugin>> Plugins;
Plugins.Reserve(AllPlugins.Num());
for (const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
const TSharedRef<FPlugin>& PluginRef = PluginPair.Value;
const FPlugin& Plugin = *PluginRef;
if (Plugin.IsEnabled() && Plugin.CanContainContent())
{
Plugins.Add(PluginRef);
}
}
return Plugins;
}
TArray<TSharedRef<IPlugin>> FPluginManager::GetEnabledPluginsWithVerse() const
{
TArray<TSharedRef<IPlugin>> Plugins;
Plugins.Reserve(AllPlugins.Num());
for (const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
const TSharedRef<FPlugin>& PluginRef = PluginPair.Value;
const FPlugin& Plugin = *PluginRef;
if (Plugin.IsEnabled() && Plugin.CanContainVerse())
{
Plugins.Add(PluginRef);
}
}
return Plugins;
}
TArray<TSharedRef<IPlugin>> FPluginManager::GetEnabledPluginsWithContentOrVerse() const
{
TArray<TSharedRef<IPlugin>> Plugins;
Plugins.Reserve(AllPlugins.Num());
for (const TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
const TSharedRef<FPlugin>& PluginRef = PluginPair.Value;
const FPlugin& Plugin = *PluginRef;
if (Plugin.IsEnabled() && (Plugin.CanContainContent() || Plugin.CanContainVerse()))
{
Plugins.Add(PluginRef);
}
}
return Plugins;
}
TArray<TSharedRef<IPlugin>> FPluginManager::GetDiscoveredPlugins()
{
TArray<TSharedRef<IPlugin>> Plugins;
Plugins.Reserve(AllPlugins.Num());
for (TPair<FString, TSharedRef<FPlugin>>& PluginPair : AllPlugins)
{
Plugins.Add(PluginPair.Value);
}
return Plugins;
}
#if WITH_EDITOR
const TSet<FString>& FPluginManager::GetBuiltInPluginNames() const
{
ensure(!BuiltInPluginNames.IsEmpty());
return BuiltInPluginNames;
}
#endif //if WITH_EDITOR
bool FPluginManager::AddPluginSearchPath(const FString& ExtraDiscoveryPath, bool bRefresh)
{
bool bAlreadyExists = false;
PluginDiscoveryPaths.Add(FPaths::ConvertRelativePathToFull(ExtraDiscoveryPath), &bAlreadyExists);
if (bRefresh)
{
RefreshPluginsList();
}
return !bAlreadyExists;
}
const TSet<FString>& FPluginManager::GetAdditionalPluginSearchPaths() const
{
return PluginDiscoveryPaths;
}
TArray<TSharedRef<IPlugin>> FPluginManager::GetPluginsWithPakFile() const
{
return PluginsWithPakFile;
}
IPluginManager::FNewPluginMountedEvent& FPluginManager::OnNewPluginCreated()
{
return NewPluginCreatedEvent;
}
IPluginManager::FNewPluginMountedEvent& FPluginManager::OnNewPluginMounted()
{
return NewPluginMountedEvent;
}
IPluginManager::FNewPluginMountedEvent& FPluginManager::OnPluginEdited()
{
return PluginEditedEvent;
}
void FPluginManager::MountNewlyCreatedPlugin(const FString& PluginName)
{
TSharedPtr<FPlugin> Plugin = FindPluginInstance(PluginName);
if (Plugin.IsValid())
{
MountPluginFromExternalSource(Plugin.ToSharedRef());
// Notify any listeners that a new plugin has been mounted
if (NewPluginCreatedEvent.IsBound())
{
NewPluginCreatedEvent.Broadcast(*Plugin);
}
}
}
void FPluginManager::MountExplicitlyLoadedPlugin(const FString& PluginName)
{
TSharedPtr<FPlugin> Plugin = FindPluginInstance(PluginName);
if (Plugin.IsValid() && Plugin->Descriptor.bExplicitlyLoaded)
{
MountPluginFromExternalSource(Plugin.ToSharedRef());
}
}
void FPluginManager::MountPluginFromExternalSource(const TSharedRef<FPlugin>& Plugin)
{
if (GWarn)
{
GWarn->BeginSlowTask(FText::Format(LOCTEXT("MountingPluginFiles", "Mounting plugin {0}..."), FText::FromString(Plugin->GetFriendlyName())), /*ShowProgressDialog*/ true, /*bShowCancelButton*/ false);
}
// Mark the plugin as enabled
Plugin->bEnabled = true;
// Mount the plugin content directory
if ((Plugin->CanContainContent() || Plugin->CanContainVerse()) && ensure(RegisterMountPointDelegate.IsBound()))
{
if (NewPluginMountedEvent.IsBound())
{
NewPluginMountedEvent.Broadcast(*Plugin);
}
FString ContentDir = Plugin->GetContentDir();
RegisterMountPointDelegate.Execute(Plugin->GetMountedAssetPath(), ContentDir);
// Register this plugin's path with the list of content directories that the editor will search
if (Plugin->CanContainContent())
{
if (FConfigFile* EngineConfigFile = GConfig->Find(GEngineIni))
{
if (FConfigSection* CoreSystemSection = EngineConfigFile->Find(TEXT("Core.System")))
{
CoreSystemSection->AddUnique("Paths", MoveTemp(ContentDir));
}
}
// Update the localization cache for the newly added content directory
UpdatePackageLocalizationCacheDelegate.ExecuteIfBound();
}
}
// If it's a code module, also load the modules for it
if (Plugin->Descriptor.Modules.Num() > 0)
{
// Add the plugin binaries directory
const FString PluginBinariesPath = FPaths::Combine(*FPaths::GetPath(Plugin->FileName), TEXT("Binaries"), FPlatformProcess::GetBinariesSubdirectory());
FModuleManager::Get().AddBinariesDirectory(*PluginBinariesPath, Plugin->GetLoadedFrom() == EPluginLoadedFrom::Project);
// Load all the plugin modules
for (ELoadingPhase::Type LoadingPhase = (ELoadingPhase::Type)0; LoadingPhase < ELoadingPhase::Max; LoadingPhase = (ELoadingPhase::Type)(LoadingPhase + 1))
{
if (LoadingPhase != ELoadingPhase::None)
{
TryLoadModulesForPlugin(Plugin.Get(), LoadingPhase);
}
}
}
if (GWarn)
{
GWarn->EndSlowTask();
}
}
bool FPluginManager::UnmountExplicitlyLoadedPlugin(const FString& PluginName, FText* OutReason)
{
TSharedPtr<FPlugin> Plugin = FindPluginInstance(PluginName);
return UnmountPluginFromExternalSource(Plugin, OutReason);
}
bool FPluginManager::UnmountPluginFromExternalSource(const TSharedPtr<FPlugin>& Plugin, FText* OutReason)
{
if (!Plugin.IsValid() || Plugin->bEnabled == false)
{
// Does not exist or is not loaded
return true;
}
if (!Plugin->Descriptor.bExplicitlyLoaded)
{
if (OutReason)
{
*OutReason = LOCTEXT("UnloadPluginNotExplicitlyLoaded", "Plugin was not explicitly loaded");
}
return false;
}
if (Plugin->Descriptor.Modules.Num() > 0)
{
if (OutReason)
{
*OutReason = LOCTEXT("UnloadPluginContainedModules", "Plugin contains modules and may be unsafe to unload");
}
return false;
}
if ((Plugin->CanContainContent() || Plugin->CanContainVerse()) && ensure(UnRegisterMountPointDelegate.IsBound()))
{
UnRegisterMountPointDelegate.Execute(Plugin->GetMountedAssetPath(), Plugin->GetContentDir());
}
Plugin->bEnabled = false;
return true;
}
FName FPluginManager::PackageNameFromModuleName(FName ModuleName)
{
FName Result = ModuleName;
for (TMap<FString, TSharedRef<FPlugin>>::TIterator Iter(AllPlugins); Iter; ++Iter)
{
const TSharedRef<FPlugin>& Plugin = Iter.Value();
const TArray<FModuleDescriptor>& Modules = Plugin->Descriptor.Modules;
for (int Idx = 0; Idx < Modules.Num(); Idx++)
{
const FModuleDescriptor& Descriptor = Modules[Idx];
if (Descriptor.Name == ModuleName)
{
UE_LOG(LogPluginManager, Log, TEXT("Module %s belongs to Plugin %s and we assume that is the name of the package with the UObjects is /Script/%s"), *ModuleName.ToString(), *Plugin->Name, *Plugin->Name);
return FName(*Plugin->Name);
}
}
}
return Result;
}
#undef LOCTEXT_NAMESPACE