- Moved the IniCacheSet into the FConfigContext, and out of FConfigCacheIni. We could possibly get rid of it now entirely with the reduced number of paths we look for (and the fact that plugin scanning will be multithreaded soon)
- Removed the TRUEENGINE workaround now that Plugins are using a context to load the file, this makes the workaround unnecessary since plugins don't fake the EngineConfigDir
#rb jon.nabozny
#preflight 627959cf242446ce6c637258
#jira UE-151373,UE-151376
[CL 20108089 by Josh Adams in ue5-main branch]
Config files are marked NoSave when plugin overrides them.
NoSave prevents issues with plugins leaving stale data around in config if turned off later.
#preflight 6238f556ec68595f3b7cac21
#rb dave.belanger
#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 19481929 via CL 19487176 via CL 19497560 via CL 19497573
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)
[CL 19498734 by rex hill in ue5-main branch]
#rb PJ.Kack
#rnx
#preflight 6239f155ca34ffd7bf6c5f8d
#robomerge FNNC
- By setting "UE_DISABLE_PLUGIN_DISCOVERY=1" in its target.cs a stand-alone program can avoid the cost of iterating over all plugins but still load and enable specific plugins that it knows it needs.
- In the future we could make this data driven by allowing a program to supply something similar to the .upluginmanifest file.
[CL 19479783 by paul chipchase in ue5-main branch]
This code path was intended primarily for Cooked / Packaged builds, where precaching all the INI files available in cooked files gave a significant reduction in startup times.
However, for editor builds, this actually causes significantly higher startup times (20s longer, or more).
#jira UE-143919
#preflight 62194531f014007cf8c76dee
#rb Josh.Adams
#lockdown julien.marchand
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 19157899 in //UE5/Release-5.0/... via CL 19159862
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19161503 by jon nabozny in ue5-main branch]
#preflight 61eefc77ba69a4fdb220bf23
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 18712765 in //UE5/Release-5.0/... via CL 18712784 via CL 18713147
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18713191 by marc audy in ue5-main branch]
- allows to specifically filter plugins at runtime
- added checks in UBT that point out the incorrect presence/absence of the property
#rb ben.marsh
#rnx
#preflight 61d4cb0a1a3fd09dcbca448b
#ROBOMERGE-AUTHOR: markus.breyer
#ROBOMERGE-SOURCE: CL 18522294 via CL 18524374 via CL 18524427 via CL 18524451 via CL 18524982 via CL 18525003
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18525031 by markus breyer in ue5-release-engine-test branch]
Change 17815600 causes to skan the project's asset directory early at launch of the editor
#rb none
#lockdown Andrew.Firth
#preflight 616ad7a46320900001ead891
[FYI] Jon.Nabozny, Jeff.Farris, Josh.Adams, Andrew.Firth
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17838403 via CL 18003457 via CL 18369460 via CL 18369543
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18369592 by guillaume abadie in ue5-release-engine-test branch]
This reduces the number of system calls to determine if INI files exist, which significantly reduces mounting time for plugins.
[at]Jeff.Farris [at]Josh.Adams [at]Andrew.Firth
#changelist validated
#lockdown Andrew.Firth
#preflight 616706112faeee0001473067
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 17815600 via CL 18002064 via CL 18368473 via CL 18368562
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18368613 by jon nabozny in ue5-release-engine-test branch]
This removes a costly RefreshPluginList call and prevents poluting the plugin manager with plugins we want to forget about once they are unloaded
#rb Rex.Hill
#preflight 61a544252e4ffe1898215b2a
#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18320157 via CL 18322152 via CL 18323414 via CL 18323506 via CL 18323895 via CL 18323955
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18323983 by dave belanger in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Remove code that was stripping Base and Engine as it could have other similar side effects in out of date config code
This code might need further updates for UE5, the only reason it worked before was because it was depending on the fact that Find would create a nonsaveable config file when passed a bad key
[CODEREVIEW] michael.noland
#rb none
#ROBOMERGE-SOURCE: CL 16962667 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16962687 by ben zeigler in ue5-release-engine-test branch]
Fix spelling error and comments while I'm already modifying this code
Change calling sites that were doing this manually to use new function, and fix a bad merge in the plugin code
Add logic to strip Base and Default prefixes from plugin config overrides, as the old behavior with Find instead of FindConfigFile lead to that sometimes working by accident
I may update the handling of Base/DefaultPluginName.ini in a separate checkin to make that more consistent
#rb josh.adams
#ROBOMERGE-SOURCE: CL 16959529 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16959549 by ben zeigler in ue5-release-engine-test branch]
Do not log an error if LoadModulesForEnabledPlugins is called multiple times in a row on the same phase, since this occurs for PreEarlyLoadingScreen.
#rb Graeme.Thornton
#robomerge Release-5.0-EarlyAccess
#rnx
[CL 15900315 by Matt Peters in ue5-main branch]