Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/Specifiers/StructSpecifiers.def
Tim Smith cc7bf85f5d 1) Minor updates to code generation to make the checksums a bit more stable
2) Added new struct and class specifiers to account for settings being extracted from the engine code.
3) UHT no longer depends on pre-existing classes in the engine but will use them when it needs to create the engine instances of the classes.

#rb joe.kirchoff, janathan.adamczewski
#rnx
#preflight 620fa0316c6c638c07ddca93

[CL 19049306 by Tim Smith in ue5-main branch]
2022-02-18 08:54:19 -05:00

14 lines
447 B
Modula-2

// STRUCT_SPECIFIER(<specifier name>)
//
// Must be listed such that the strings are in lexicographical order!
// [[ IncludeTool: Inline ]] // Markup to tell IncludeTool that this file is state changing and cannot be optimized out.
STRUCT_SPECIFIER(Atomic)
STRUCT_SPECIFIER(HasDefaults)
STRUCT_SPECIFIER(HasNoOpConstructor)
STRUCT_SPECIFIER(Immutable)
STRUCT_SPECIFIER(IsAlwaysAccessible)
STRUCT_SPECIFIER(IsCoreType)
STRUCT_SPECIFIER(NoExport)