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#jira UE-111420 #trivial #preflight none #ROBOMERGE-AUTHOR: jonathan.adamczewski #ROBOMERGE-SOURCE: CL 18565554 in //UE5/Release-5.0/... via CL 18565574 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18565586 by jonathan adamczewski in ue5-release-engine-test branch]
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Attribute indicating a value which should be populated from a UE .ini config file
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/// </summary>
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[AttributeUsage(AttributeTargets.Field)]
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public class ConfigFileAttribute : Attribute
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{
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/// <summary>
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/// Name of the config hierarchy to read from
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/// </summary>
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public ConfigHierarchyType ConfigType;
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/// <summary>
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/// Section containing the setting
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/// </summary>
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public string SectionName;
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/// <summary>
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/// Key name to search for
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/// </summary>
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public string? KeyName;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="ConfigType">Type of the config hierarchy to read from</param>
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/// <param name="SectionName">Section containing the setting</param>
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/// <param name="KeyName">Key name to search for. Optional; uses the name of the field if not set.</param>
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public ConfigFileAttribute(ConfigHierarchyType ConfigType, string SectionName, string? KeyName = null)
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{
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this.ConfigType = ConfigType;
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this.SectionName = SectionName;
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this.KeyName = KeyName;
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}
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}
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}
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