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113 lines
3.7 KiB
C#
113 lines
3.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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using UnrealBuildBase;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Information about a target, passed along when creating a module descriptor
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/// </summary>
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public class TargetInfo
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{
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/// <summary>
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/// Name of the target
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// The platform that the target is being built for
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/// </summary>
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public readonly UnrealTargetPlatform Platform;
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/// <summary>
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/// The configuration being built
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/// </summary>
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public readonly UnrealTargetConfiguration Configuration;
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/// <summary>
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/// Architecture that the target is being built for (or an empty string for the default)
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/// </summary>
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public readonly string Architecture;
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/// <summary>
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/// The project containing the target
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/// </summary>
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public readonly FileReference? ProjectFile;
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/// <summary>
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/// The current build version
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/// </summary>
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public ReadOnlyBuildVersion Version
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{
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get { return ReadOnlyBuildVersion.Current; }
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}
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/// <summary>
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/// Additional command line arguments for this target
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/// </summary>
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public CommandLineArguments? Arguments;
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/// <summary>
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/// Constructs a TargetInfo for passing to the TargetRules constructor.
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/// </summary>
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/// <param name="Name">Name of the target being built</param>
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/// <param name="Platform">The platform that the target is being built for</param>
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/// <param name="Configuration">The configuration being built</param>
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/// <param name="Architecture">The architecture being built for</param>
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/// <param name="ProjectFile">Path to the project file containing the target</param>
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/// <param name="Arguments">Additional command line arguments for this target</param>
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public TargetInfo(string Name, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, string Architecture, FileReference? ProjectFile, CommandLineArguments? Arguments)
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{
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this.Name = Name;
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this.Platform = Platform;
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this.Configuration = Configuration;
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this.Architecture = Architecture;
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this.ProjectFile = ProjectFile;
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this.Arguments = Arguments;
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}
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/// <summary>
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/// Construct a TargetInfo from an archive on disk
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/// </summary>
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/// <param name="Reader">Archive to read from</param>
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public TargetInfo(BinaryArchiveReader Reader)
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{
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this.Name = Reader.ReadString()!;
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this.Platform = UnrealTargetPlatform.Parse(Reader.ReadString()!);
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string ConfigurationStr = Reader.ReadString()!;
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this.Architecture = Reader.ReadString()!;
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this.ProjectFile = Reader.ReadFileReferenceOrNull();
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string[]? ArgumentStrs = Reader.ReadArray(() => Reader.ReadString()!);
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if (!UnrealTargetConfiguration.TryParse(ConfigurationStr, out Configuration))
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{
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throw new BuildException(string.Format("The configration name {0} is not a valid configration name. Valid names are ({1})", Name,
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string.Join(",", Enum.GetValues(typeof(UnrealTargetConfiguration)).Cast<UnrealTargetConfiguration>().Select(x => x.ToString()))));
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}
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Arguments = ArgumentStrs == null ? null : new CommandLineArguments(ArgumentStrs);
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}
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/// <summary>
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/// Write a TargetInfo to an archive on disk
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/// </summary>
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/// <param name="Writer">Archive to write to</param>
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public void Write(BinaryArchiveWriter Writer)
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{
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Writer.WriteString(Name);
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Writer.WriteString(Platform.ToString());
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Writer.WriteString(Configuration.ToString());
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Writer.WriteString(Architecture);
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Writer.WriteFileReference(ProjectFile);
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Writer.WriteArray(Arguments?.GetRawArray(), Item => Writer.WriteString(Item));
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}
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}
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}
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