Files
UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/TestMain.cpp
chris constantinescu c8cb8f0b04 Module-level setup/teardown with the help of source file build order overrides.
- optional alter of source file build order: towards beginning or end
- test build: correctly handle inclusion of special dependencies such as Engine, Editor, CoreUObject and ApplicationCore
- existing tests: add setup and teardown tests that initialize test modules. This causes setup and teardown to be local to module instead of global, which was not the correct way to run tests across multiple modules.

#preflight 62151e43dc0170cfb3649ee8
#rb Jermoe.Delattre

[CL 19076600 by chris constantinescu in ue5-main branch]
2022-02-22 13:52:35 -05:00

9 lines
253 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RequiredProgramMainCPPInclude.h"
TCHAR GInternalProjectName[64] = TEXT("LowLevelTests");
const TCHAR* GForeignEngineDir = nullptr;
FEngineLoop GEngineLoop;
bool GIsConsoleExecutable = true;