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UnrealEngineUWP/Engine/Source/Developer/LowLevelTestsRunner/Private/TestMain.cpp

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Modularized setup and teardown for LLTs + global setup preliminary. Nightly LLTs preflight 6205328b4c6c33118fa85c3d #rb Jerome.Delattre,Mark.Lintott #preflight 62053298a155a4cddabf933f [CL 18938635 by chris constantinescu in ue5-main branch]
2022-02-10 12:33:20 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
#include "RequiredProgramMainCPPInclude.h"
TCHAR GInternalProjectName[64] = TEXT("LowLevelTests");
const TCHAR* GForeignEngineDir = nullptr;
FEngineLoop GEngineLoop;
Module-level setup/teardown with the help of source file build order overrides. - optional alter of source file build order: towards beginning or end - test build: correctly handle inclusion of special dependencies such as Engine, Editor, CoreUObject and ApplicationCore - existing tests: add setup and teardown tests that initialize test modules. This causes setup and teardown to be local to module instead of global, which was not the correct way to run tests across multiple modules. #preflight 62151e43dc0170cfb3649ee8 #rb Jermoe.Delattre [CL 19076600 by chris constantinescu in ue5-main branch]
2022-02-22 13:52:35 -05:00
bool GIsConsoleExecutable = true;
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