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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Scene
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Ryan Schmidt 06b0aa99b6 ModelingComponents: Handle ChildActorComponent with null child Actor in WorldRenderCapture
#rb lonnie.li
#preflight 6272ca4e5b2c5e1b52c612b0

[CL 20051642 by Ryan Schmidt in ue5-main branch]
2022-05-04 18:31:59 -04:00
..
MeshSceneAdapter.cpp
Support building HLODs meshes using cooked data
2022-04-28 01:59:21 -04:00
SceneCapturePhotoSet.cpp
Render Capture Baking: Support correspondence sample validity checking, use BSpline filtering and enable multisampling
2022-04-25 05:41:52 -04:00
SceneGeometrySpatialCache.cpp
ModelingMode: add cvar to control snapping to Volumes. Disable by default.
2022-04-22 15:01:13 -04:00
WorldRenderCapture.cpp
ModelingComponents: Handle ChildActorComponent with null child Actor in WorldRenderCapture
2022-05-04 18:31:59 -04:00
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