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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a5087e8000faeab83aa8eeee45ede410b69cb8ac
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Drawing
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michael balzer 30c0b3de0b MeshModelingToolset & InteractiveToolsFramework: Various NonUnity build fixes
#jira UE-146524, UE-146536
#preflight 623788c48900c14eeca5fb91
#preflight 623788c48900c14eeca5fb91

[CL 19447764 by michael balzer in ue5-main branch]
2022-03-20 16:09:48 -04:00
..
LineSetComponent.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
MeshDebugDrawing.cpp
ModelingTools: fix LWC issues in scene snapping and AddPrimitiveTool. Convert MeshDebugDraw grid-drawing functions to use double instead of float, and update call sites.
2022-02-14 18:32:46 -05:00
MeshElementsVisualizer.cpp
…
MeshWireframeComponent.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
PointSetComponent.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
PolyEditPreviewMesh.cpp
…
PreviewGeometryActor.cpp
…
TriangleSetComponent.cpp
Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
2022-02-02 07:59:31 -05:00
UVLayoutPreview.cpp
MeshModelingToolset & InteractiveToolsFramework: Various NonUnity build fixes
2022-03-20 16:09:48 -04:00
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