Files
UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponentSchema.h
Yoan StAmant f4f130cbae GameplatStateTree Plugin
- moved StateTreeBrainComponent (from StateTreeModule) and renamed StateTreeComponent
- added FStateTreeTaskCommonBase (similar to FStateTreeTaskCommonCondition)
#rnx
#rb mikko.mononen
#preflight 626fd50d645c64f3a236325a

[CL 20007596 by Yoan StAmant in ue5-main branch]
2022-05-02 09:15:14 -04:00

19 lines
579 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeSchema.h"
#include "StateTreeComponentSchema.generated.h"
UCLASS(BlueprintType, EditInlineNew, CollapseCategories, meta = (DisplayName = "StateTree Component"))
class UStateTreeComponentSchema : public UStateTreeSchema
{
GENERATED_BODY()
protected:
virtual bool IsStructAllowed(const UScriptStruct* InScriptStruct) const override;
virtual bool IsClassAllowed(const UClass* InScriptStruct) const override;
virtual bool IsExternalItemAllowed(const UStruct& InStruct) const override;
};