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UnrealEngineUWP/Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponentSchema.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreeSchema.h"
#include "StateTreeComponentSchema.generated.h"
UCLASS(BlueprintType, EditInlineNew, CollapseCategories, meta = (DisplayName = "StateTree Component"))
class UStateTreeComponentSchema : public UStateTreeSchema
{
GENERATED_BODY()
protected:
virtual bool IsStructAllowed(const UScriptStruct* InScriptStruct) const override;
virtual bool IsClassAllowed(const UClass* InScriptStruct) const override;
virtual bool IsExternalItemAllowed(const UStruct& InStruct) const override;
};