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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a4e34fd97520034caeb68ca6c6d519cecc4e7ef7
UnrealEngineUWP/Engine/Source/Runtime/Projects/Private
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justin marcus c2b306fdea Limit loading phase ensures to !UE_EDITOR configurations.
We now know what mode we are running in before AppInit() in other configurations.

[REVIEW] [at]Rex.Hill [at]Jules.Blok


#preflight 631a2e66a20b67673b9aaaa2

[CL 21916063 by justin marcus in ue5-main branch]
2022-09-09 00:55:42 -04:00
..
CustomBuildSteps.cpp
…
JsonExtensions.h
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LocalizationDescriptor.cpp
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ModuleDescriptor.cpp
Limit loading phase ensures to !UE_EDITOR configurations.
2022-09-09 00:55:42 -04:00
PluginDescriptor.cpp
…
PluginManager.cpp
Undoing some questionable plugin manager changes, which encouraged "chicken-and-egg" plugin scenarios (a plugin which could introduce more auto-loaded plugins).
2022-09-08 13:58:18 -04:00
PluginManager.h
Undoing some questionable plugin manager changes, which encouraged "chicken-and-egg" plugin scenarios (a plugin which could introduce more auto-loaded plugins).
2022-09-08 13:58:18 -04:00
PluginManifest.cpp
…
PluginReferenceDescriptor.cpp
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ProjectDescriptor.cpp
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ProjectManager.cpp
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ProjectManager.h
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ProjectsModule.cpp
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VerseScope.cpp
…
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