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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a4e34fd97520034caeb68ca6c6d519cecc4e7ef7
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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stephen holmes 6489ad102b Remove FSerializeFloatAsDoubleHack. This was straight forward as we were not seriliazling any floats currently just FReals as doubles.
#preflight 631b5475a20b67673be95e8f
#jira UE-159397

[CL 21961617 by stephen holmes in ue5-main branch]
2022-09-12 05:16:38 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
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NavMeshRenderingComponent.cpp
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NavTestRenderingComponent.cpp
Replaced thread-local MemStack with ConcurrentLinearAllocator across the renderer.
2022-06-30 19:55:24 -04:00
PImplRecastNavMesh.cpp
Remove FSerializeFloatAsDoubleHack. This was straight forward as we were not seriliazling any floats currently just FReals as doubles.
2022-09-12 05:16:38 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
* UnrealHeaderTool - Fixed so destructor is declared and defined for code gen classes
2022-08-24 19:22:18 -04:00
RecastNavMeshDataChunk.cpp
[Navmesh] Add warnings when tiles could not be added because the tile limit has been reached
2022-06-22 15:36:07 -04:00
RecastNavMeshGenerator.cpp
#ue5 - Move ConvertArrayType and ConvertArrayTypeClampMax to UE::LWC namespace.
2022-08-16 17:11:27 -04:00
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