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a4e34fd97520034caeb68ca6c6d519cecc4e7ef7
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Public
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Robert Millar 672e3896a5 FNames containing asset paths are deprecated. FSoftObjectPath should be used instead.
Fixups for LevelSequence/SequenceRecorder.

#jira UE-161932
#rb andrew.rodham
#preflight 6317df0cb069eea9ab1a322d

[CL 21840551 by Robert Millar in ue5-main branch]
2022-09-06 23:56:00 -04:00
..
AnimSequenceLevelSequenceLink.h
…
DefaultLevelSequenceInstanceData.h
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ILevelSequenceMetaData.h
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ILevelSequenceModule.h
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LevelSequence.h
FNames containing asset paths are deprecated. FSoftObjectPath should be used instead.
2022-09-06 23:56:00 -04:00
LevelSequenceActor.h
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LevelSequenceActorSpawner.h
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LevelSequenceAnimSequenceLink.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
LevelSequenceBindingReference.h
FNames containing asset paths are deprecated. FSoftObjectPath should be used instead.
2022-09-06 23:56:00 -04:00
LevelSequenceBurnIn.h
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LevelSequenceDirector.h
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LevelSequenceLegacyObjectReference.h
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LevelSequenceObject.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
LevelSequencePlayer.h
FNames containing asset paths are deprecated. FSoftObjectPath should be used instead.
2022-09-06 23:56:00 -04:00
LevelSequenceSpawnRegister.h
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
SequenceMediaController.h
…
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