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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a4e34fd97520034caeb68ca6c6d519cecc4e7ef7
UnrealEngineUWP/Engine/Source/Runtime/Experimental
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dmytro vovk c137e1d0ec Chaos templated code de-instantiation
#rb Chris.Caulfield

[CL 21997772 by dmytro vovk in ue5-main branch]
2022-09-13 21:48:09 -04:00
..
Animation
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
Chaos
Chaos templated code de-instantiation
2022-09-13 21:48:09 -04:00
ChaosCore
Chaos: Modified TObjectPool to avoid unnecessary operations.
2022-09-08 17:52:41 -04:00
ChaosSolverEngine
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
ChaosVehicles
Added interface to override the drive and braking torque per wheel.
2022-09-13 15:01:14 -04:00
Dataflow
Dataflow : Check for subsystem init first.
2022-09-08 16:27:14 -04:00
FieldSystem/Source/FieldSystemEngine
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
GeometryCollectionEngine
make fracture editor more robust to invalid selections
2022-09-09 14:15:27 -04:00
Iris
Consolidated SetNetTraceCollector/GetTraceCollector to SetTraceCollector and GetTraceCollector
2022-09-12 08:33:29 -04:00
Voronoi
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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