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a4e34fd97520034caeb68ca6c6d519cecc4e7ef7
UnrealEngineUWP/Engine/Source/Runtime/Core/Private/Async
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james studdart 0a2d83aada TaskGraph - Use a local scratch variable for tasks popped in DispatchSubsequents() instead of reusing a referenced one that's passed in. This was causing a crash because the passed in array was being cleared by another thread before we were finished using them.
#preflight 630e82b1660db81edb9dd59b
[FYI] cedric.caillaud, enrique.garciaamezcu

[CL 21716495 by james studdart in ue5-main branch]
2022-08-30 23:04:53 -04:00
..
Fundamental
Ran a pass of IWYU on Core.
2022-07-06 21:44:18 -04:00
Async.cpp
Same as CL 20991367:
2022-07-07 17:41:31 -04:00
LazyEvent.cpp
Ran a pass of IWYU on Core.
2022-07-06 21:44:18 -04:00
ParallelFor.cpp
Ran a pass of IWYU on Core.
2022-07-06 21:44:18 -04:00
TaskGraph.cpp
TaskGraph - Use a local scratch variable for tasks popped in DispatchSubsequents() instead of reusing a referenced one that's passed in. This was causing a crash because the passed in array was being cleared by another thread before we were finished using them.
2022-08-30 23:04:53 -04:00
TaskTrace.cpp
TasksInsights: removed NestedAdded trace as SubsequentAdded is enough to establish both prerequisites and nested tasks relation. This also adds a new task category - a parent task - a task that depends on a nested task.
2022-06-17 06:05:57 -04:00
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