Files
UnrealEngineUWP/Engine/Source/Editor/DetailCustomizations/Public/SplineMetadataDetailsFactory.h
T
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

31 lines
898 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "SplineMetadataDetailsFactory.generated.h"
class USplineComponent;
class IDetailGroup;
class ISplineMetadataDetails
{
public:
virtual FName GetName() const = 0;
virtual FText GetDisplayName() const = 0;
virtual void Update(USplineComponent* InSplineComponent, const TSet<int32>& InSelectedKeys) = 0;
virtual void GenerateChildContent(IDetailGroup& InGroup) = 0;
};
UCLASS(Abstract)
class DETAILCUSTOMIZATIONS_API USplineMetadataDetailsFactoryBase : public UObject
{
GENERATED_UCLASS_BODY()
public:
virtual TSharedPtr<ISplineMetadataDetails> Create() PURE_VIRTUAL(USplineMetadataDetailsFactoryBase::Create, return nullptr;);
virtual UClass* GetMetadataClass() const PURE_VIRTUAL(USplineMetadataDetailsFactoryBase::GetMetadataClass, return nullptr;);
};