Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/RenderCore.Build.cs
zousar shaker c27625b056 Integrating //UE5/Dev-Cooker [at] 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
Non-DevIteration_ShooterGame


#ROBOMERGE-SOURCE: CL 16678907 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16678928 by zousar shaker in ue5-release-engine-test branch]
2021-06-15 16:38:03 -04:00

32 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RenderCore : ModuleRules
{
public RenderCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "RHI" });
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
if (Target.bBuildEditor == true)
{
DynamicallyLoadedModuleNames.Add("TargetPlatform");
// PakFileUtitilities due to file open order usage by the shader library
PrivateDependencyModuleNames.Add("PakFileUtilities");
// JSON is used for the asset info in the shader library
PrivateDependencyModuleNames.Add("Json");
// UObjects are used to produce the full path of the asset by which the shaders are identified
PrivateDependencyModuleNames.Add("CoreUObject");
}
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RHI", "ApplicationCore", "TraceLog", "CookOnTheFly" });
PrivateIncludePathModuleNames.AddRange(new string[] { "DerivedDataCache" });
// Added in Dev-VT, still needed?
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform" });
}
}