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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a443e34580098dadee3860569a359bab09a3a7b0
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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aurel cordonnier 7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
..
NavMeshBoundsVolume.cpp
…
NavMeshPath.cpp
…
NavMeshRenderingComponent.cpp
Fixed SSE Math double precision issues
2021-08-03 14:44:57 -04:00
NavTestRenderingComponent.cpp
[FDebugDrawDelegateHelper] Allow calls to method InitDelegateHelper from Parallel For called from game thread (i.e. IsInParallelGameThread() || IsInGameThread() )
2021-06-15 08:21:34 -04:00
PImplRecastNavMesh.cpp
Merge from Release-Engine-Test @ 16487383 to UE5/Main
2021-05-27 13:40:37 -04:00
RecastHelpers.cpp
…
RecastNavMesh.cpp
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
2021-09-06 12:23:53 -04:00
RecastNavMeshDataChunk.cpp
…
RecastNavMeshGenerator.cpp
Chaos : Change Implicit Trimesh to use Float instead of double even in LWC mode
2021-08-04 14:48:40 -04:00
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