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UnrealEngineUWP/Engine/Source/Runtime/AnimationCore/Public
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halfdan ingvarsson 08e14a4f41 Fixed an edge case where if we're normalizing weights which are all equal, we end up in a situation where the error distribution makes the last entry have a slightly greater weight value than the previous, which invalidates the descending weight order invariant. If we detect this case, just reorder after normalization.
Fixed the Verify function so that we can see the current weight in the debugger.
Removed dead functions.

#jira none
#trivial
#rnx

[CL 16196332 by halfdan ingvarsson in ue5-main branch]
2021-05-04 13:48:59 -04:00
..
AngularLimit.h
…
AnimationCore.h
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AnimationCoreLibrary.h
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AnimationDataSource.h
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BoneIndices.h
…
BoneWeights.h
Fixed an edge case where if we're normalizing weights which are all equal, we end up in a situation where the error distribution makes the last entry have a slightly greater weight value than the previous, which invalidates the descending weight order invariant. If we detect this case, just reorder after normalization.
2021-05-04 13:48:59 -04:00
CCDIK.h
…
CommonAnimTypes.h
…
Constraint.h
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
EulerTransform.h
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FABRIK.h
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NodeChain.h
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NodeHierarchy.h
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
SplineIK.h
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TransformNoScale.h
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TwoBoneIK.h
…
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