Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/PlatformTargetRules.cs
rolando caloca f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00

136 lines
4.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
/// Stub partial class for Linux-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Linux implementation code.
/// </summary>
public partial class LinuxTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for Linux-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Linux implementation code.
/// </summary>
public partial class ReadOnlyLinuxTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
protected LinuxTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyLinuxTargetRules(LinuxTargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
/// </summary>
public partial class XboxOneTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for XboxOne-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the XboxOne implementation code.
/// </summary>
public partial class ReadOnlyXboxOneTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
protected XboxOneTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyXboxOneTargetRules(XboxOneTargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
/// </summary>
public partial class PS4TargetRules
{
}
/// <summary>
/// Stub read-only wrapper for PS4-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the PS4 implementation code.
/// </summary>
public partial class ReadOnlyPS4TargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
private PS4TargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlyPS4TargetRules(PS4TargetRules Inner)
{
this.Inner = Inner;
}
}
/// <summary>
/// Stub partial class for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
/// </summary>
public partial class SwitchTargetRules
{
}
/// <summary>
/// Stub read-only wrapper for Switch-specific target settings.
/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
/// empty to those without the Switch implementation code.
/// </summary>
public partial class ReadOnlySwitchTargetRules
{
/// <summary>
/// The private mutable settings object
/// </summary>
private SwitchTargetRules Inner;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Inner">The settings object to wrap</param>
public ReadOnlySwitchTargetRules(SwitchTargetRules Inner)
{
this.Inner = Inner;
}
}
}