Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Gauntlet/Framework/Base/Gauntlet.AppInstance.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

63 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
namespace Gauntlet
{
/// <summary>
/// Interface that represents an instance of an app running on a device
/// </summary>
public interface IAppInstance
{
/// <summary>
/// Returns true/false if the process has exited for any reason
/// </summary>
bool HasExited { get; }
/// <summary>
/// Current StdOut of the process
/// </summary>
string StdOut { get; }
/// <summary>
/// Exit code of the process.
/// </summary>
int ExitCode { get; }
/// <summary>
/// Returns true if the process exited due to Kill() being called
/// </summary>
bool WasKilled { get; }
/// <summary>
/// Path to commandline used to start the process
/// </summary>
string CommandLine { get; }
/// <summary>
/// Path to artifacts from the process
/// </summary>
string ArtifactPath { get; }
/// <summary>
/// Device that the app was run on
/// </summary>
ITargetDevice Device { get; }
/// <summary>
/// Kills the process if its running (no need to call WaitForExit)
/// </summary>
void Kill();
/// <summary>
/// Waits for the process to exit normally
/// </summary>
/// <returns></returns>
int WaitForExit();
}
}