Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/UnzipTask.cs
jonathan adamczewski 64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00

130 lines
3.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
namespace BuildGraph.Tasks
{
/// <summary>
/// Parameters for a zip task
/// </summary>
public class UnzipTaskParameters
{
/// <summary>
/// Path to the zip file to extract.
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string ZipFile;
/// <summary>
/// Output directory for the extracted files.
/// </summary>
[TaskParameter]
public DirectoryReference ToDir;
/// <summary>
/// Whether or not to use the legacy unzip code.
/// </summary>
[TaskParameter(Optional = true)]
public bool UseLegacyUnzip = false;
/// <summary>
/// Tag to be applied to the extracted files.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
/// <summary>
/// Extract files from a zip archive.
/// </summary>
[TaskElement("Unzip", typeof(UnzipTaskParameters))]
public class UnzipTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
UnzipTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public UnzipTask(UnzipTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names \to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
DirectoryReference ToDir = Parameters.ToDir;
// Find all the zip files
IEnumerable<FileReference> ZipFiles = ResolveFilespec(Unreal.RootDirectory, Parameters.ZipFile, TagNameToFileSet);
// Extract the files
HashSet<FileReference> OutputFiles = new HashSet<FileReference>();
foreach(FileReference ZipFile in ZipFiles)
{
if (Parameters.UseLegacyUnzip)
{
OutputFiles.UnionWith(CommandUtils.LegacyUnzipFiles(ZipFile.FullName, ToDir.FullName).Select(x => new FileReference(x)));
}
else
{
OutputFiles.UnionWith(CommandUtils.UnzipFiles(ZipFile, ToDir));
}
}
// Apply the optional tag to the produced archive
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(OutputFiles);
}
// Add the archive to the set of build products
BuildProducts.UnionWith(OutputFiles);
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.ZipFile);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}