Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/RenameTask.cs
jonathan adamczewski 64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00

176 lines
5.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
namespace BuildGraph.Tasks
{
/// <summary>
/// Parameters for a copy task
/// </summary>
public class RenameTaskParameters
{
/// <summary>
/// The file or files to rename.
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string Files;
/// <summary>
/// The current file name, or pattern to match (for example, *.txt). Should not include any path separators.
/// </summary>
[TaskParameter(Optional = true)]
public string From;
/// <summary>
/// The new name for the file(s). Should not include any path separators.
/// </summary>
[TaskParameter]
public string To;
/// <summary>
/// Tag to be applied to the renamed files.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
/// <summary>
/// Renames a file, or group of files.
/// </summary>
[TaskElement("Rename", typeof(RenameTaskParameters))]
public class RenameTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
RenameTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public RenameTask(RenameTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Get the pattern to match against. If it's a simple pattern (eg. *.cpp, Engine/Build/...), automatically infer the source wildcard
string FromPattern = Parameters.From;
if (FromPattern == null)
{
List<string> Patterns = SplitDelimitedList(Parameters.Files);
if (Patterns.Count != 1 || Patterns[0].StartsWith("#"))
{
throw new AutomationException("Missing 'From' attribute specifying pattern to match source files against");
}
FromPattern = Patterns[0];
int SlashIdx = FromPattern.LastIndexOfAny(new char[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar });
if (SlashIdx != -1)
{
FromPattern = FromPattern.Substring(SlashIdx + 1);
}
if (FromPattern.StartsWith("..."))
{
FromPattern = "*" + FromPattern.Substring(3);
}
}
// Convert the source pattern into a regex
string EscapedFromPattern = "^" + Regex.Escape(FromPattern) + "$";
EscapedFromPattern = EscapedFromPattern.Replace("\\*", "(.*)");
EscapedFromPattern = EscapedFromPattern.Replace("\\?", "(.)");
Regex FromRegex = new Regex(EscapedFromPattern, RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
// Split the output pattern into fragments that we can insert captures between
string[] FromFragments = FromPattern.Split('*', '?');
string[] ToFragments = Parameters.To.Split('*', '?');
if(FromFragments.Length < ToFragments.Length)
{
throw new AutomationException("Too few capture groups in source pattern '{0}' to rename to '{1}'", FromPattern, Parameters.To);
}
// Find the input files
HashSet<FileReference> InputFiles = ResolveFilespec(Unreal.RootDirectory, Parameters.Files, TagNameToFileSet);
// Find all the corresponding output files
Dictionary<FileReference, FileReference> RenameFiles = new Dictionary<FileReference, FileReference>();
foreach (FileReference InputFile in InputFiles)
{
Match Match = FromRegex.Match(InputFile.GetFileName());
if (Match.Success)
{
StringBuilder OutputName = new StringBuilder(ToFragments[0]);
for (int Idx = 1; Idx < ToFragments.Length; Idx++)
{
OutputName.Append(Match.Groups[Idx].Value);
OutputName.Append(ToFragments[Idx]);
}
RenameFiles[InputFile] = FileReference.Combine(InputFile.Directory, OutputName.ToString());
}
}
// Print out everything we're going to do
foreach(KeyValuePair<FileReference, FileReference> Pair in RenameFiles)
{
CommandUtils.RenameFile(Pair.Key.FullName, Pair.Value.FullName, true);
}
// Add the build product
BuildProducts.UnionWith(RenameFiles.Values);
// Apply the optional output tag to them
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(RenameFiles.Values);
}
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.Files);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}