Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/MoveTask.cs
jonathan adamczewski 64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00

148 lines
4.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
namespace BuildGraph.Tasks
{
/// <summary>
/// Parameters for a move task
/// </summary>
public class MoveTaskParameters
{
/// <summary>
/// Optional filter to be applied to the list of input files.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
public string Files;
/// <summary>
/// The pattern(s) to copy from (for example, Engine/*.txt).
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string From;
/// <summary>
/// The directory to copy to.
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string To;
/// <summary>
/// Optionally if files should be overwritten, defaults to false.
/// </summary>
[TaskParameter(Optional = true)]
public bool Overwrite = false;
/// <summary>
/// Tag to be applied to build products of this task.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
/// <summary>
/// Moves files from one directory to another.
/// </summary>
[TaskElement("Move", typeof(MoveTaskParameters))]
public class MoveTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
MoveTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public MoveTask(MoveTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Parse all the source patterns
FilePattern SourcePattern = new FilePattern(Unreal.RootDirectory, Parameters.From);
// Parse the target pattern
FilePattern TargetPattern = new FilePattern(Unreal.RootDirectory, Parameters.To);
// Apply the filter to the source files
HashSet<FileReference> Files = null;
if(!String.IsNullOrEmpty(Parameters.Files))
{
SourcePattern = SourcePattern.AsDirectoryPattern();
Files = ResolveFilespec(SourcePattern.BaseDirectory, Parameters.Files, TagNameToFileSet);
}
// Build the file mapping
Dictionary<FileReference, FileReference> TargetFileToSourceFile = FilePattern.CreateMapping(Files, ref SourcePattern, ref TargetPattern);
// Check we got some files
if(TargetFileToSourceFile.Count == 0)
{
CommandUtils.LogInformation("No files found matching '{0}'", SourcePattern);
return;
}
// Copy them all
CommandUtils.LogInformation("Moving {0} file{1} from {2} to {3}...", TargetFileToSourceFile.Count, (TargetFileToSourceFile.Count == 1)? "" : "s", SourcePattern.BaseDirectory, TargetPattern.BaseDirectory);
CommandUtils.ParallelMoveFiles(TargetFileToSourceFile.Select(x => new KeyValuePair<FileReference, FileReference>(x.Value, x.Key)), Parameters.Overwrite);
// Update the list of build products
BuildProducts.UnionWith(TargetFileToSourceFile.Keys);
// Apply the optional output tag to them
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(TargetFileToSourceFile.Keys);
}
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
foreach(string TagName in FindTagNamesFromFilespec(Parameters.Files))
{
yield return TagName;
}
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}