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a443e34580098dadee3860569a359bab09a3a7b0
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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brooke hubert 82a6a0003f Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
#preflight 613264d517a8610001fa6050
#Jira UETOOL-3790
#rb julien.stjean

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 17472632 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472652 by brooke hubert in ue5-release-engine-test branch]
2021-09-09 11:16:10 -04:00
..
Classes
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:16:10 -04:00
Private
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:16:10 -04:00
Public
Add a new Blueprint editor workflow setting to allow the user to choose how to restore breakpoints on Blueprint asset reload.
2021-09-09 09:37:41 -04:00
UnrealEd.Build.cs
Fix up use cases of specifying "PrimaryButton" style directly. Replaced instances with SPrimaryButton
2021-09-08 08:29:49 -04:00
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