Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectEditor/SubobjectEditor.Build.cs
matt kuhlenschmidt 995c0b6abf Moved SEditorHeaderButton out of UnrealEd and into EditorWidgets
#ROBOMERGE-SOURCE: CL 17157455 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17157466 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-08-12 15:48:02 -04:00

48 lines
909 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class SubobjectEditor : ModuleRules
{
public SubobjectEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"SubobjectDataInterface",
"Kismet",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"InputCore",
"KismetWidgets",
"EditorWidgets",
"GameProjectGeneration",
"EditorFramework",
"GraphEditor",
"ToolMenus",
}
);
if(Target.bWithLiveCoding)
{
PrivateIncludePathModuleNames.Add("LiveCoding");
}
}
}