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- Add support for double precision channels, curves, evaluation, blending, and all other runtime infrastructure. - Note that, as usual for now, double channels load and save float values. - Editor side also gains some new track editors for these new types, with some workarounds to correctly recognize between float and double vectors. - Transform tracks are now operating entirely in doubles. - Float recomposing APIs for keying tracks in the editor are now using doubles, and have been renamed to "value recomposing". #rb max.chen #preflight 6123f6d9e7a3070001ff37ed #ROBOMERGE-SOURCE: CL 17278174 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218) [CL 17278198 by ludovic chabant in ue5-release-engine-test branch]