Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/IntroTutorials.Build.cs
brooke hubert b25777d3f1 Move Toolkit Manager to EditorFramework module.
#rnx
#Jira UE-96448
#rb jamie.dale lauren.barnes

[CL 14095882 by brooke hubert in ue5-main branch]
2020-08-12 17:44:00 -04:00

69 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class IntroTutorials : ModuleRules
{
public IntroTutorials(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine", // @todo Mac: for some reason CoreUObject and Engine are needed to link in debug on Mac
"InputCore",
"Slate",
"EditorStyle",
"Documentation",
"GraphEditor",
"BlueprintGraph",
"MessageLog"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/IntroTutorials/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"EditorFramework",
"UnrealEd",
"Kismet",
"PlacementMode",
"SlateCore",
"Settings",
"PropertyEditor",
"DesktopPlatform",
"AssetTools",
"SourceCodeAccess",
"ContentBrowser",
"LevelEditor",
"AssetRegistry",
"Analytics",
"ToolMenus",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"MainFrame",
"TargetPlatform",
"TargetDeviceServices",
"LauncherServices",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"LauncherServices",
}
);
}
}
}