Files
UnrealEngineUWP/Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.cs
matt kuhlenschmidt 9e3deb7716 Project dialog reskin
#jira UETOOL-2465

#ROBOMERGE-SOURCE: CL 15366173 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15368932 by matt kuhlenschmidt in ue5-main branch]
2021-02-09 15:02:56 -04:00

32 lines
547 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HardwareTargeting : ModuleRules
{
public HardwareTargeting(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"EditorWidgets",
"Settings",
"EngineSettings",
}
);
}
}