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UnrealEngineUWP/Engine/Source/Editor/EditorFramework
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brooke hubert 82a6a0003f Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
#preflight 613264d517a8610001fa6050
#Jira UETOOL-3790
#rb julien.stjean

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 17472632 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472652 by brooke hubert in ue5-release-engine-test branch]
2021-09-09 11:16:10 -04:00
..
Private
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:16:10 -04:00
Public
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:16:10 -04:00
EditorFramework.Build.cs
FAssetEditorModeUILayer now serves as a layer between a given asset editor and the mode toolkits, so that the mode toolkits can request UI panels and the asset editor determines where they are located in the asset editor layout. The first implementation is in the level editor, and all default mode UI has been moved to FModeToolkit.
2021-08-12 10:54:54 -04:00
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