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Fixed issue where changing a function signature in an interface wouldn't update nodes in a blueprint. Changed the API of the deferred registry to be more inline with UE coding standards. #rb ben.marsh phillip.kavan #rnx #jira UE-113662 #preflight 60c0c0fdc61264000190e16a #ROBOMERGE-SOURCE: CL 16606206 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559) [CL 16606221 by tim smith in ue5-release-engine-test branch]
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
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#pragma once
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// BEGIN EPIC MOD
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#include "CoreTypes.h"
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#include "LC_Platform.h"
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// END EPIC MOD
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namespace symbolPatterns
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{
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extern const char* const PCH_SYMBOL_PATTERNS[1];
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extern const char* const VTABLE_PATTERNS[3];
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extern const char* const RTTI_OBJECT_LOCATOR_PATTERNS[1];
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extern const char* const DYNAMIC_INITIALIZER_PATTERNS[1];
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extern const char* const DYNAMIC_ATEXIT_DESTRUCTORS[1];
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extern const char* const POINTER_TO_DYNAMIC_INITIALIZER_PATTERNS[1];
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extern const char* const STRING_LITERAL_PATTERNS[2];
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extern const char* const LINE_NUMBER_PATTERNS[1];
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extern const char* const FLOATING_POINT_CONSTANT_PATTERNS[4];
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#if LC_64_BIT
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extern const char* const EXCEPTION_RELATED_PATTERNS[17];
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#else
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extern const char* const EXCEPTION_RELATED_PATTERNS[11];
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#endif
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extern const char* const EXCEPTION_UNWIND_PATTERNS[1];
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extern const char* const EXCEPTION_CLAUSE_PATTERNS[2];
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extern const char* const RTC_PATTERNS[8];
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extern const char* const SDL_CHECK_PATTERNS[2];
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extern const char* const CFG_PATTERNS[1];
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extern const char* const IMAGE_BASE_PATTERNS[1];
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extern const char* const TLS_ARRAY_PATTERNS[1];
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extern const char* const TLS_INDEX_PATTERNS[1];
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extern const char* const TLS_INIT_PATTERNS[3];
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extern const char* const TLS_STATICS_PATTERNS[1];
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extern const char* const ANONYMOUS_NAMESPACE_PATTERN;
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// BEGIN EPIC MOD
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extern const char* const UE_STATICS_BLOCK_PATTERNS[6];
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extern const char* const UE_REGISTER_PATTERNS[5];
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// END EPIC MOD
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}
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