You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #rnx #ROBOMERGE-SOURCE: CL 17426590 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139) [CL 17426595 by devin doucette in ue5-release-engine-test branch]
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Compression/CompressedBuffer.h"
|
|
#include "Containers/Map.h"
|
|
#include "Containers/StringView.h"
|
|
#include "Containers/UnrealString.h"
|
|
#include "DerivedDataBuildFunction.h"
|
|
#include "DerivedDataCacheKey.h"
|
|
#include "DerivedDataRequest.h"
|
|
#include "HAL/Event.h"
|
|
#include "Memory/MemoryFwd.h"
|
|
#include "Serialization/CompactBinary.h"
|
|
#include "Templates/Function.h"
|
|
|
|
namespace UE::DerivedData { class FBuildOutputBuilder; }
|
|
namespace UE::DerivedData { class FPayload; }
|
|
namespace UE::DerivedData { class IBuildJob; }
|
|
namespace UE::DerivedData { class IRequestOwner; }
|
|
namespace UE::DerivedData { enum class EBuildPolicy : uint8; }
|
|
namespace UE::DerivedData { enum class ECachePolicy : uint8; }
|
|
namespace UE::DerivedData { enum class EPriority : uint8; }
|
|
|
|
namespace UE::DerivedData::Private
|
|
{
|
|
|
|
class FBuildJobContext final : public FBuildContext, public FBuildConfigContext, public FRequestBase
|
|
{
|
|
public:
|
|
FBuildJobContext(
|
|
IBuildJob& Job,
|
|
const FCacheKey& CacheKey,
|
|
const IBuildFunction& Function,
|
|
FBuildOutputBuilder& OutputBuilder,
|
|
EBuildPolicy BuildPolicy);
|
|
|
|
void BeginBuild(IRequestOwner& Owner, TUniqueFunction<void ()>&& OnEndBuild);
|
|
|
|
FStringView GetName() const final;
|
|
|
|
inline const FCacheKey& GetCacheKey() const { return CacheKey; }
|
|
|
|
inline ECachePolicy GetCachePolicy() const final { return CachePolicy; }
|
|
inline EBuildPolicy GetBuildPolicy() const final { return BuildPolicy; }
|
|
inline uint64 GetRequiredMemory() const { return RequiredMemory; }
|
|
inline bool ShouldCheckDeterministicOutput() const { return bDeterministicOutputCheck; }
|
|
|
|
void AddConstant(FStringView Key, FCbObject&& Value);
|
|
void AddInput(FStringView Key, const FCompressedBuffer& Value);
|
|
|
|
void ResetInputs();
|
|
|
|
private:
|
|
FCbObject FindConstant(FStringView Key) const final;
|
|
FSharedBuffer FindInput(FStringView Key) const final;
|
|
|
|
void AddPayload(const FPayload& Payload) final;
|
|
void AddPayload(const FPayloadId& Id, const FCompressedBuffer& Buffer) final;
|
|
void AddPayload(const FPayloadId& Id, const FCompositeBuffer& Buffer) final;
|
|
void AddPayload(const FPayloadId& Id, const FSharedBuffer& Buffer) final;
|
|
void AddPayload(const FPayloadId& Id, const FCbObject& Object) final;
|
|
|
|
void EndBuild();
|
|
void BeginAsyncBuild() final;
|
|
void EndAsyncBuild() final;
|
|
|
|
void SetCacheBucket(FCacheBucket Bucket) final;
|
|
void SetCachePolicy(ECachePolicy Policy) final;
|
|
void SetBuildPolicy(EBuildPolicy Policy) final;
|
|
void SetRequiredMemory(uint64 InRequiredMemory) final { RequiredMemory = InRequiredMemory; }
|
|
void SkipDeterministicOutputCheck() final { bDeterministicOutputCheck = false; }
|
|
|
|
void SetPriority(EPriority Priority) final;
|
|
void Cancel() final;
|
|
void Wait() final;
|
|
|
|
private:
|
|
IBuildJob& Job;
|
|
FCacheKey CacheKey;
|
|
const IBuildFunction& Function;
|
|
FBuildOutputBuilder& OutputBuilder;
|
|
TMap<FString, FCbObject> Constants;
|
|
TMap<FString, FCompressedBuffer> Inputs;
|
|
FEventRef BuildCompleteEvent{EEventMode::ManualReset};
|
|
TUniqueFunction<void ()> OnEndBuild;
|
|
IRequestOwner* Owner{};
|
|
uint64 RequiredMemory{};
|
|
ECachePolicy CachePolicy;
|
|
EBuildPolicy BuildPolicy;
|
|
bool bIsAsyncBuild{false};
|
|
bool bIsAsyncBuildComplete{false};
|
|
bool bDeterministicOutputCheck{true};
|
|
};
|
|
|
|
} // UE::DerivedData::Private
|