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Change Compact Binary Package serialization for binary attachments, compressed binary attachments and objects. #rb devin.doucette #ROBOMERGE-AUTHOR: zousar.shaker #ROBOMERGE-SOURCE: CL 17450533 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17450587 by zousar shaker in ue5-release-engine-test branch]
26 lines
728 B
C++
26 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ZenServerInterface.h"
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#if UE_WITH_ZEN
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#include "Memory/SharedBuffer.h"
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#include "Serialization/CompactBinary.h"
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class FArchive;
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class FCbAttachment;
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class FCbPackage;
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class FCbWriter;
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namespace UE::Zen {
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DERIVEDDATACACHE_API void SaveCbAttachment(const FCbAttachment& Attachment, FCbWriter& Writer);
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DERIVEDDATACACHE_API void SaveCbPackage(const FCbPackage& Package, FCbWriter& Writer);
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DERIVEDDATACACHE_API void SaveCbPackage(const FCbPackage& Package, FArchive& Ar);
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DERIVEDDATACACHE_API bool TryLoadCbPackage(FCbPackage& Package, FArchive& Ar, FCbBufferAllocator Allocator = FUniqueBuffer::Alloc);
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} // namespace UE::Zen
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#endif // UE_WITH_ZEN
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