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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PropertyHandle.h"
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#include "DetailLayoutBuilder.h"
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#include "AudioPluginUtilities.h"
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class AUDIOSETTINGSEDITOR_API FAudioPluginWidgetManager
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{
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public:
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FAudioPluginWidgetManager();
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~FAudioPluginWidgetManager();
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/* Builds out the audio category for a specific audio section for a platform settings page. */
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void BuildAudioCategory(IDetailLayoutBuilder& DetailLayout, const FString& PlatformName, const UStruct* ClassOuterMost = nullptr);
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/** Creates widget from a scan of loaded audio plugins for an individual plugin type. */
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TSharedRef<SWidget> MakeAudioPluginSelectorWidget(const TSharedPtr<IPropertyHandle>& PropertyHandle, EAudioPlugin AudioPluginType, const FString& PlatformName);
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private:
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/** Handles when a new plugin is selected. */
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static void OnPluginSelected(FString PluginName, TSharedPtr<IPropertyHandle> PropertyHandle);
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void OnPluginTextCommitted(const FText& InText, ETextCommit::Type CommitType, EAudioPlugin AudioPluginType, TSharedPtr<IPropertyHandle> PropertyHandle);
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FText OnGetPluginText(EAudioPlugin AudioPluginType);
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private:
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/** Cached references to text for Spatialization, Reverb and Occlusion settings */
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TSharedPtr<FText> SelectedReverb;
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TSharedPtr<FText> SelectedSpatialization;
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TSharedPtr<FText> SelectedOcclusion;
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TSharedPtr<FText> ManualSpatializationEntry;
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TSharedPtr<FText> ManualReverbEntry;
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TSharedPtr<FText> ManualOcclusionEntry;
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TArray<TSharedPtr<FText>> SpatializationPlugins;
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TArray<TSharedPtr<FText>> ReverbPlugins;
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TArray<TSharedPtr<FText>> OcclusionPlugins;
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};
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