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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a443e34580098dadee3860569a359bab09a3a7b0
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat/Private
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aurel cordonnier 7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
..
MetalBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
MetalDerivedData.cpp
Replace EHlslShaderFrequency with EShaderFrequency in ShaderConductor interface.
2021-09-02 16:41:03 -04:00
MetalDerivedData.h
Replace EHlslShaderFrequency with EShaderFrequency in ShaderConductor interface.
2021-09-02 16:41:03 -04:00
MetalShaderCompiler.cpp
Fix compiler errors in Metal and GLSL backends.
2021-09-02 16:59:27 -04:00
MetalShaderFormat.cpp
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
2021-09-06 12:23:53 -04:00
MetalShaderFormat.h
Remove all tessellation support from Metal RHI
2021-03-25 16:56:00 -04:00
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