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- This plugin works similarly to the RenderDoc plugin for Windows. Enable the plugin in your project settings, and then press Shift+E to trigger a GPU frame capture of the primary viewport. It will automatically open in Xcode once the capture is complete, at which point you can replay the capture, step through it, etc... #rb will.damon #author Baptiste Prevost #jira none #ROBOMERGE-SOURCE: CL 16829817 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16829829 by will damon in ue5-release-engine-test branch]
44 lines
907 B
C#
44 lines
907 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class XcodeGPUDebuggerPlugin : ModuleRules
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{
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public XcodeGPUDebuggerPlugin(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(new string[] { });
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core"
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, "CoreUObject"
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, "Engine"
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, "InputCore"
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, "DesktopPlatform"
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, "Projects"
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, "RenderCore"
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, "InputDevice"
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, "RHI"
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, "DeveloperSettings"
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});
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PublicWeakFrameworks.Add("Metal");
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if (Target.bBuildEditor == true)
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{
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DynamicallyLoadedModuleNames.AddRange(new string[] { "LevelEditor" });
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Slate"
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, "SlateCore"
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, "EditorStyle"
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, "UnrealEd"
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, "MainFrame"
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, "GameProjectGeneration"
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});
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}
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}
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}
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}
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