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- Add CVar (r.Vulkan.Allow64bitShaderAtomics) to forcefully disable 64bit image atomics. Currently defaults to 0 (until other components are in). - Check driver version for Vulkan on NVIDIA, a fix was added for the 64bit image atomics that is required for Nanite. (currently Windows only, Linux TBD) #rb Rolando.Caloca [FYI] mihnea.balta,dmitriy.dyomin,brandon.schaefer #ROBOMERGE-SOURCE: CL 16982971 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16982990 by jeannoe morissette in ue5-release-engine-test branch]
126 lines
2.6 KiB
INI
126 lines
2.6 KiB
INI
[DataDrivenPlatformInfo]
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IniParent=Unix
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bHasDedicatedGamepad=false
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bDefaultInputStandardKeyboard=true
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bInputSupportConfigurable=true
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DefaultInputType=MouseAndKeyboard
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bSupportsMouseAndKeyboard=true
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=false
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GlobalIdentifier=115DE4FE241B465B970A872F3167492A
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NormalIconPath=Launcher/Linux/Platform_Linux_24x
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LargeIconPath=Launcher/Linux/Platform_Linux_128x
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XLargeIconPath=
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AutoSDKPath=Linux_x64
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TutorialPath=/Platforms/Linux/GettingStarted
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Windows:bIsEnabled=true
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Mac:bIsEnabled=false
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Linux:bIsEnabled=true
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Windows:bUsesHostCompiler=false
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Linux:bUsesHostCompiler=true
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bUATClosesAfterLaunch=true
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PlatformGroupName=Desktop
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PlatformSubMenu=Linux
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[ShaderPlatform VULKAN_SM5]
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bIsMobile = false
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bIsMetalMRT = false
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bIsPC = true
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bIsConsole = false
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bIsAndroidOpenGLES = false
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; //#todo-vulkanddpi
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bSupportsMobileMultiView = false
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; //#todo-vulkanddpi
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bSupportsArrayTextureCompression = false
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bSupportsDistanceFields = true
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bSupportsDiaphragmDOF = true
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bSupportsRGBColorBuffer = true
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bSupportsCapsuleShadows = true
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bSupportsVolumetricFog = true
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bSupportsIndexBufferUAVs = true
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; //#todo-vulkanddpi
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bSupportsInstancedStereo = false
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; //#todo-vulkanddpi
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bSupportsMultiView = false
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bSupportsMSAA = true
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; //#todo-vulkanddpi
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bSupports4ComponentUAVReadWrite = false
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; //#todo-vulkanddpi
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bSupportsRenderTargetWriteMask = false
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bSupportsRayTracing = false
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bSupportsRayTracingIndirectInstanceData = false
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bSupportsGPUSkinCache = true
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bSupportsByteBufferComputeShaders = true
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bSupportsGPUScene = true
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; //#todo-vulkanddpi
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bSupportsPrimitiveShaders = false
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bSupportsUInt64ImageAtomics = true
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; //#todo-vulkanddpi
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bRequiresVendorExtensionsForAtomics = false
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bSupportsNanite = true
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bSupportsLumenGI = true
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; //#todo-vulkanddpi
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bSupportsSSDIndirect = false
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; //#todo-vulkanddpi
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bSupportsTemporalHistoryUpscale = false
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; //#todo-vulkanddpi
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bSupportsRTIndexFromVS = false
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; //#todo-vulkanddpi
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bSupportsIntrinsicWaveOnce = false
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; //#todo-vulkanddpi
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bSupportsConservativeRasterization = false
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; //#todo-vulkanddpi
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bSupportsWaveOperations = false
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; //#todo-vulkanddpi
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bRequiresExplicit128bitRT = false
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bTargetsTiledGPU = false
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bNeedsOfflineCompiler = false
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; //#todo-vulkanddpi
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bSupportsComputeFramework = false
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; //#todo-vulkanddpi
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bSupportsDualSourceBlending = false
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; //#todo-vulkanddpi
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bRequiresGeneratePrevTransformBuffer = false
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bRequiresRenderTargetDuringRaster = true
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; //#todo-vulkanddpi
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bRequiresDisableForwardLocalLights = true
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bCompileSignalProcessingPipeline = true
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bSupportsGen5TemporalAA=true
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bSupportsFFTBloom=true
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; //#todo-vulkanddpi
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bSupportsPerPixelDBufferMask = false
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bIsHlslcc = false
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NumberOfComputeThreads = 64
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