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Renamed FDataDrivenPlatformInfo::AudioCompressionSettingsIniSectionName to TargetSettingsIniSectionName. It's now used to populate PlatformMask at runtime, to make sure that it matches between cook and runtime. Before it was possible to cook with e.g. GRayTracingPlaformMask=0, but then the cooked game would run with GRayTracingPlaformMask=1. #rb Patrick.Kelly [FYI] Patrick.Kelly, Daniel.Wright, Josh.Adams #ROBOMERGE-OWNER: krzysztof.narkowicz #ROBOMERGE-AUTHOR: krzysztof.narkowicz #ROBOMERGE-SOURCE: CL 16825469 via CL 16825718 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16825756 by krzysztof narkowicz in ue5-release-engine-test branch]
50 lines
1.9 KiB
INI
50 lines
1.9 KiB
INI
[DataDrivenPlatformInfo]
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bIsConfidential=false
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TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
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bHasDedicatedGamepad=false
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bInputSupportConfigurable=false
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DefaultInputType=Touch
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bSupportsMouseAndKeyboard=false
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bSupportsGamepad=true
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bCanChangeGamepadType=true
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bSupportsTouch=true
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GlobalIdentifier=988EBA73F971495BAFB09639F8C796BD
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NormalIconPath=Launcher/IOS/Platform_IOS_24x
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LargeIconPath=Launcher/IOS/Platform_IOS_128x
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XLargeIconPath=
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AutoSDKPath=
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Windows:TutorialPath=/Engine/Tutorial/Mobile/InstallingiTunesTutorial.InstallingiTunesTutorial
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Mac:TutorialPath=/Engine/Tutorial/Installation/InstallingXCodeTutorial.InstallingXCodeTutorial
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Linux:TutorialPath=/Engine/Tutorial/NotYetImplemented
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Windows:bIsEnabled=true
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Mac:bIsEnabled=true
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Linux:bIsEnabled=false
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bUsesHostCompiler=false
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bUATClosesAfterLaunch=true
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PlatformGroupName=Mobile
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[PreviewPlatform IOSMetal]
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PlatformName=IOS
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ShaderFormat=SF_METAL
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ActiveIconName=LevelEditor.PreviewMode.iOS.Enabled
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InactiveIconName=LevelEditor.PreviewMode.iOS.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_iOS", "iOS")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOS", "Mobile preview using iOS material quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOS", "iOS")
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DeviceProfileName=IOS
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[PreviewPlatform IOSMetalSM5]
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PlatformName=IOS
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ShaderFormat=SF_METAL_MRT
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EnabledCVar=ini:Engine:IOS:/Script/IOSRuntimeSettings.IOSRuntimeSettings:bSupportsMetalMRT
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ActiveIconName=LevelEditor.PreviewMode.iOSSM5.Enabled
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InactiveIconName=LevelEditor.PreviewMode.iOSSM5.Disabled
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MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_iOSSM5", "iOS (SM5 Renderer)")
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MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOSSM5", "Mobile preview using iOS SM5 material quality settings.")
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IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOSSM5", "iOS SM5")
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DeviceProfileName=IOS
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[ShaderPlatform METAL_SM5]
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bSupportsByteBufferComputeShaders=true
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