Files
UnrealEngineUWP/Engine/Config/Android/DataDrivenPlatformInfo.ini
krzysztof narkowicz 2cdfb99ef8 Added per platform setting to toggle distance field support. If it's disabled then no distance data will be cooked and distance fields will be disabled on the target platform.
Renamed FDataDrivenPlatformInfo::AudioCompressionSettingsIniSectionName to TargetSettingsIniSectionName. It's now used to populate PlatformMask at runtime, to make sure that it matches between cook and runtime. Before it was possible to cook with e.g. GRayTracingPlaformMask=0, but then the cooked game would run with GRayTracingPlaformMask=1.

#rb Patrick.Kelly
[FYI] Patrick.Kelly, Daniel.Wright, Josh.Adams

#ROBOMERGE-OWNER: krzysztof.narkowicz
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 16825469 via CL 16825718
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16825756 by krzysztof narkowicz in ue5-release-engine-test branch]
2021-07-12 11:23:28 -04:00

55 lines
2.6 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
bHasDedicatedGamepad=false
bInputSupportConfigurable=false
DefaultInputType=Touch
bSupportsMouseAndKeyboard=false
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=true
GlobalIdentifier=3619EA87DE704A48BB1551754423C26A
NormalIconPath=Launcher/Android/Platform_Android_24x
LargeIconPath=Launcher/Android/Platform_Android_128x
XLargeIconPath=
AutoSDKPath=Android
TutorialPath=/Engine/Tutorial/Mobile/SettingUpAndroidTutorial.SettingUpAndroidTutorial
bIsEnabled=true
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
PlatformGroupName=Mobile
[PreviewPlatform AndroidES31]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bBuildForES31
PlatformName=Android
ShaderFormat=GLSL_ES3_1_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidES31.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidES31.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_ES31", "Android ES 3.1")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_ES31", "Mobile preview using Android ES3.1 quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_ES31", "Android ES3.1")
DeviceProfileName=Android
[PreviewPlatform AndroidVulkan]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkan
PlatformName=Android
ShaderFormat=SF_VULKAN_ES31_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidVulkan.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_AndroidVulkan", "Android Vulkan")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkan", "Mobile preview using Android Vulkan quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkan", "Android Vulkan")
DeviceProfileName=Android
[PreviewPlatform AndroidVulkanSM5]
EnabledCVar=ini:Engine:Android:/Script/AndroidRuntimeSettings.AndroidRuntimeSettings:bSupportsVulkanSM5
PlatformName=Android
ShaderFormat=SF_VULKAN_SM5_ANDROID
ActiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Enabled
InactiveIconName=LevelEditor.PreviewMode.AndroidVulkanSM5.Disabled
MenuText=NSLOCTEXT("PreviewPlatform", "PreviewMenuText_AndroidVulkanSM5", "Android Vulkan SM5")
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_AndroidVulkanSM5", "Mobile preview using Android Vulkan SM5 quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_AndroidVulkanSM5", "Android VK SM5")
DeviceProfileName=Android