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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a3f78ff5354c4e9abdd4fdfd00628e14cb8a0732
UnrealEngineUWP/Engine/Source/Developer/SkeletalMeshUtilitiesCommon
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jack cai cda118409f [Skeletal Mesh Editor] Third attempt to make sure UI reacts to new weight map layers being added as new Vertex Attributes
+verified that the thread safety issue due to the use of a multicast delegate from a workerthread during cook is fixed as well.

#jira UE-210085
#rb benoit.gadreau
#lockdown timothy.daoust

[CL 32540278 by jack cai in ue5-main branch]
2024-03-27 08:04:58 -04:00
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Private
[Skeletal Mesh Editor] Third attempt to make sure UI reacts to new weight map layers being added as new Vertex Attributes
2024-03-27 08:04:58 -04:00
Public
Skeletal Mesh: Change storage of morph target normals to be on vertex instances rather than vertices, to match how the base normals are stored. Add a backward compatibility path for skeletal meshes imported from Alembic files that have manually constructed UMorphTargets to support non-standard normals on the morph targets.
2024-02-16 11:06:04 -05:00
SkeletalMeshUtilitiesCommon.Build.cs
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